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Great game! Didn't manage to beat it, I kept getting flustered at the end being chased... but I am like that with all games that have a chase scene.

Pros:

  • Great feel overall to the game
  • Controls were pretty straight forwards - easy point and click
  • Suspense music was spot on
  • Loved that your SFX Volume has SFX Preview

Critiques:

  • Having more audio incorporated... maybe sounds of cameras moving or so?
  • Having an easier way to open/close the cameras menu would help immensely. I kept dying to the thing in the halls because my mouse hand would not go fast enough 
  • Didn't really feel how the light/dark aspect played into the game.. I saw there were lights, but am not recognizing a connection with the game for them, especially since the player is blind.

Thank you so much for playing!

I'm a fiend for audio, and every game we make I want to incorporate even more sound effects and audio. In future games we hope to have even more ambience and interaction sounds.

We have received a good amount of feedback about the ease of access to the camera menu and we fully agree. It would have been a great QOL improvement to be able to open/close the camera menu with something as simple as space bar. It will definitely be something that we keep in mind going forward into future games.

The light theme got away from us. We were very excited about the camera wildcard that we spent most of our time making that work. We had goals of making the cameras and rooms light functionality interact with the monster and even having camera filter options to switch between different light modes to identify different threats.