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Thank you so much for playing!

I'm a fiend for audio, and every game we make I want to incorporate even more sound effects and audio. In future games we hope to have even more ambience and interaction sounds.

We have received a good amount of feedback about the ease of access to the camera menu and we fully agree. It would have been a great QOL improvement to be able to open/close the camera menu with something as simple as space bar. It will definitely be something that we keep in mind going forward into future games.

The light theme got away from us. We were very excited about the camera wildcard that we spent most of our time making that work. We had goals of making the cameras and rooms light functionality interact with the monster and even having camera filter options to switch between different light modes to identify different threats.