Thank you for the kind words!
Our aim was to make the handling feel different and thus enforce different gameplay styles depending where on the field you play. When you're high and large, you have a lot of inertia, so it takes time to move and to change direction, meaning you need to be more predictive with your inputs, while on the bottom when you're tiny, you can move nearly instantly, and change direction on a dime, so you can play more reactive and twitchy.
In the start the differences are not that significant but as you build up speed and the margin for error gets smaller it becomes more and more relevant.
I think the game lacks a bit of visual feedback on how the size affects you and we've seen many players not really notice these differences until they play for a while. If we end up making an update for the game that's definitely something we'll look to improve.