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(+1)

Thank you for your response Ricardium! Indeed, more signs and feedback could help us understand the change in scale (I noticed quite late the UI on the right side with the different metrics).

Designing challenges that could only be solve while you are big or small could be a solution to attract player's attention on the scale mechanic. Ex: there are walls that you could only break if you are above a certain size.

(+2)

In case you're interested i've also written a short blog showing some of the  behind the scenes of the scaling mechanic.

And yes, I definitely agree with having scale related mechanics. We will consider that if we ever end up developing this idea further.

(+1)

Oh! Where can I find this short blog?

(+2)

Oh, sorry forgot to paste it hehe.

https://ricardium.itch.io/nanadigm/devlog/786324/how-does-nana

(+1)

Thank you kindly!