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(+1)

This is a very cool game with a lot of potential. I like the artstyle and I think it could be very popular mobile game. Since you asked for feedback I can tell you that material collection system doesn't work perfectly, because even after hovering and clicking on items, they don't really get collected for some reason. Second problem is that I still don't know how to use that ultimate skill that makes your base smaller unless it's upgrade or I'm blind and didn't see anywhere mentioned key for it. As for the last is that game has small difficulty scaling issue. I think that player should be able to buy upgrades more consistently since in my 4 attempts I always was able to buy upgrades only after 4th night and by that time enemies started to overwhelm my base. So personally it would be good idea to maybe make upgrades cost less/ enemies should drop more materials (not enough materials may have been cause by problem with collecting though)/ or make waves during first nights less numerous/weaker. It's generally good when difficulty scales linearly. Of course those points are only my opinion and you shouldn't take them too seriously and this is only my feedback and as I said the game has a lot of potential and could be really fun! Good job.

(+1)

Thank you so much for your thoughtful feedback! I'm glad to hear that you like the art style and see the potential in the game as a mobile hit. > v<

Regarding the material collection system, I appreciate you bringing that to my attention. It sounds like there's a bug where materials aren't being collected as intended, it happens because of a 2.D style I'm going for make a cursor fly far away from the map when you zoom out ;-;

—I'll definitely look into that and work on a fix.

As for the ultimate skill that makes your base smaller, you have to purchased the "Compression Knowledge" first, thankyou for pointing out that it might need some hit on that. ^^

Your point about the difficulty scaling is also very valuable. Balancing the game so that upgrades are accessible at the right times and that difficulty progresses smoothly is key. I'll be tweaking the upgrade costs, increasing material drops, or adjusting the early waves to ensure a more consistent experience. ;>

Again, your feedback is really helpful, and I’m excited to continue refining the game. Thanks for playing and for the kind words! ;D 💗