Play StangShineZ's Game
Super Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Style | #469 | 4.176 | 4.176 |
Enjoyment | #765 | 3.647 | 3.647 |
Overall | #829 | 3.725 | 3.725 |
Creativity | #2271 | 3.353 | 3.353 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
in this game you have to built your base and scale up your power force to defend the upcoming enemies, with a funny twist of an Ultimate skill that can make you scale down your entire base in to an powerful weapon to defend many type of enemies (also your power scale up after each respawn)
Development Time
48 hours
(Optional) Please credit all assets you've used
see description for full credits
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Comments
I love the art style. it’s outstanding and the game feels very polished, especially for a game jam.
I was a bit confused at the start about how to proceed and took a few moments to realize I need to press A/D buttons. I also expected the mouse to help with aiming, but it doesn't seem to.
Another area for improvement might be the game economy, it took me a few rounds to gather enough materials for the first upgrade. Also, It would be great if the UI clearly showed whether I’ve collected enough items for an upgrade.
Really nice game overall, keep up the great work!
Wow! thankyou so much! > v<
Your feedback teach me so many things that I was missing some quality of life element in the game and introduction clearance ;3
Thanks a lot for your feedback, I'm glad you enjoyed it ^ v^👍🏻
Nice game! But those gnomes are extremely dangerous in comparision to others
Thankyou so much! > v<
I'm highly apologize about how those gnomes are so fast, I find it was really easy to kill gnome so i tweak a speed a bit and didn't know that it has gone too hard
But you can eventually beat it! Your base got stronger every time you lose ^^
Great game! Very cute hero and art style. Has variations of upgrades, it's cool. If you want to improve your game in the future, add some text like "Press A/D any times to start". Because I didn't understand how to start the game at the first time
Thankyou very much! > v<
I had a hard time thinking that, should I put the text about starting the game in or let players figured it out by their own hahah
But I end up with not putting it in
(since A and D are the only keys that can interact)
So player might seem rewarded when they figured it out ;3
I don't know if it's a good decision or not, but thankyou for your feedback! ^^
Extremely charming! I really like the aesthetic - visuals, music, and execution alike. Very replayable, but a bit hard (I can't seem to dodge the gnomes! aah!)
Thank you so much hahaha! I'm happy that you enjoyed the aesthetic and replayability. The difficulty can be a challenge, but I'm glad you're sticking with it! I'll look into tweaking the gnomes to make them a bit more manageable. Appreciate the feedback!
[Tip: use mouse-scroll wheel to zoom out and walk away from gnome to shoot them just in time!]
This is a very cool game with a lot of potential. I like the artstyle and I think it could be very popular mobile game. Since you asked for feedback I can tell you that material collection system doesn't work perfectly, because even after hovering and clicking on items, they don't really get collected for some reason. Second problem is that I still don't know how to use that ultimate skill that makes your base smaller unless it's upgrade or I'm blind and didn't see anywhere mentioned key for it. As for the last is that game has small difficulty scaling issue. I think that player should be able to buy upgrades more consistently since in my 4 attempts I always was able to buy upgrades only after 4th night and by that time enemies started to overwhelm my base. So personally it would be good idea to maybe make upgrades cost less/ enemies should drop more materials (not enough materials may have been cause by problem with collecting though)/ or make waves during first nights less numerous/weaker. It's generally good when difficulty scales linearly. Of course those points are only my opinion and you shouldn't take them too seriously and this is only my feedback and as I said the game has a lot of potential and could be really fun! Good job.
Thank you so much for your thoughtful feedback! I'm glad to hear that you like the art style and see the potential in the game as a mobile hit. > v<
Regarding the material collection system, I appreciate you bringing that to my attention. It sounds like there's a bug where materials aren't being collected as intended, it happens because of a 2.D style I'm going for make a cursor fly far away from the map when you zoom out ;-;
—I'll definitely look into that and work on a fix.
As for the ultimate skill that makes your base smaller, you have to purchased the "Compression Knowledge" first, thankyou for pointing out that it might need some hit on that. ^^
Your point about the difficulty scaling is also very valuable. Balancing the game so that upgrades are accessible at the right times and that difficulty progresses smoothly is key. I'll be tweaking the upgrade costs, increasing material drops, or adjusting the early waves to ensure a more consistent experience. ;>
Again, your feedback is really helpful, and I’m excited to continue refining the game. Thanks for playing and for the kind words! ;D 💗
Love this silly artstyle
I'm glad you like it! The silly art style was really fun to work on. ;3
// This is all I can draw XD
Fun little wave survival game. Love the graphics! It was a bit difficult though.
I'm glad you like it! > v<
I appreciate the feedback on the difficulty, it's something I'm always looking to balance. - 3-
The style is impeccable considering it was made within 48 hours. Love all of the art and gameplay, although I found it a tad bit tricky. Well done!
Thankyou very much! > v<
This is so well made for a game made in the 48 hours. I think that you could really expand on it. One issue is the collection system. Still don't know how it works. Other than that, it is a lot of fun. I like the silly art style you have, it goes well with what you were trying to achieve.
Thankyou! > v<
the collection system require player to manually use their cursor to collect items so they won't just sit and watch ;3
I tried to tell that in the game by making the magnetic effect in the cursor but I guess that isn't enough, sorry about that >< ,thankyou for pointing that out! ;>
about the silly artstyle we got only 48 hour to work on because we got school to do, so we choose to make fast and silly art and play around with lighting ;3
I'm glad that you like it! ^^
Nice one
Thankyou! :D 👍🏻
Nice ! Very polished, I liked the gloomy ambiance (and the hidden mushroom house). I find the drawings a little inconsistent, but they and the animations are very good for 48 hours of development. Nice Job !
(Comment copied from the game page)
Thankyou so much! ^^