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Really impressive. I've seen games that play with the viewport but anchoring one side of it and using it as a platform is quite new.

The soundscape is amazing. It gave me Fez vibes when I started the game. If you've doe the soundtrack for the game yourself, that's very impressive.

It's  a bit hard to predict where the  anchored side of the viewport will end up after shooting. Some sort of preview for  the anchored side will be would be good. 

The controls are tight but the wall jump timing is quite strict. There was  a portion where you had to jump, lock the left side without moving too much and then do a long stretch of wall jumps. Some input buffer time on the wall jump would help here.

The visuals are very nice.  Also Fez vibes here.

Overall ,  a great entry that deserves more ratings. Hope this  gets more love!

I'm glad you caught what I was going for - Fez was definetly the biggest inspiration for this game with the visuals and music. I even listened to Disasterpeace while working on the game, haha!

The movement controller was definetly a hard thing to get right - it was the first time implementing wall jumping, so that's why it might seem a bit wonky in certain scenarios. I'm glad you had a positive experience overall, though! Thank you! 💖