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(1 edit)

I like the idea, but what this game really needs is solid platforming polish.

The movement is not snappy, the jump is way too floaty and the hitboxes are super harsh, with invisible edges. It's also always a bad feeling when the platforms you're standing on don't take you with them as they move (the horizontal ones). Sadly i could not get past the first level because the trampoline note was buggy as heck for me. Also, there's something off with the resolution scaling, i had the settings button in the middle of the screen.

I get that you had to implement scaling somehow but having a 'stop' and 'go' would have had the exact same effect on gameplay.

To mention some positives, the art was refreshing, the music was lovely.

Well done!

(+1)

Thank you very mucho for your candid criticism.  The design of the mechanics has a lot of room for improvement, and we shure are aware from It, and the issues you found where indeed reproducible, but alas,  we didnt fix them because at the point we cause them we where running short on time.  

On the hitboxes, that is personally only on me to blame, as I did most of the playtesting, and I may have played the Game too much, and grown acustomed to the jank and how to avoid It.

Overall, we are very thankfull for your opinion, as It gives us a lot  ideas of things to fix. We need to fix the jump to feel better,  maybe even add coyote time, since we never got around to It, play around with hitboxes... There's a lot of things, but honest criticism always brings the best out of us.