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A jam submission

MetronomeView game page

Time scaling 2D platformer
Submitted by Dakota-M — 1 hour, 21 minutes before the deadline
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Metronome's itch.io page

Results

CriteriaRankScore*Raw Score
Style#52682.2822.700
Creativity#58382.1972.600
Overall#59532.0572.433
Enjoyment#65301.6902.000

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Time Scale

Development Time

96 hours

(Optional) Please credit all assets you've used
Credits

Programming

- @Dakota M

- @Darckyy

- @Porthios

Art

- @j_s_la

- @Killian_GV

- @pimp0ll4

All music and sounscaping sourced from OpenGameArt.org

- https://opengameart.org/content/mysterious-ambience-song21

- https://opengameart.org/content/menu-music

- https://opengameart.org/content/click

- https://opengameart.org/content/steps-in-wood-floor

- https://opengameart.org/content/loop-house-in-a-forest

- https://opengameart.org/content/prologue

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Comments

Submitted (1 edit)

I like the idea, but what this game really needs is solid platforming polish.

The movement is not snappy, the jump is way too floaty and the hitboxes are super harsh, with invisible edges. It's also always a bad feeling when the platforms you're standing on don't take you with them as they move (the horizontal ones). Sadly i could not get past the first level because the trampoline note was buggy as heck for me. Also, there's something off with the resolution scaling, i had the settings button in the middle of the screen.

I get that you had to implement scaling somehow but having a 'stop' and 'go' would have had the exact same effect on gameplay.

To mention some positives, the art was refreshing, the music was lovely.

Well done!

(+1)

Thank you very mucho for your candid criticism.  The design of the mechanics has a lot of room for improvement, and we shure are aware from It, and the issues you found where indeed reproducible, but alas,  we didnt fix them because at the point we cause them we where running short on time.  

On the hitboxes, that is personally only on me to blame, as I did most of the playtesting, and I may have played the Game too much, and grown acustomed to the jank and how to avoid It.

Overall, we are very thankfull for your opinion, as It gives us a lot  ideas of things to fix. We need to fix the jump to feel better,  maybe even add coyote time, since we never got around to It, play around with hitboxes... There's a lot of things, but honest criticism always brings the best out of us.

Submitted

I like the concept. Spamming E or Q to change time was pretty difficult, though.

(1 edit)

Thanks for the feedback, We' ll  be looking to better the control scheme  for it to feel more natural!

Submitted(+1)

I like the idea of changing the speeds of the game whenever you want but I am not able to get past the first enemy. In that area I just die even if I am not close of any enemies.

(1 edit)

Thanks for the feedback. We'll try to look at this issue and solve it!!