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Porthios

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A member registered Apr 16, 2023 · View creator page →

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Well first of all, thank you very much for beeing so thorough with your comment!

We really wanted to give focus on the narrative side of this game since the start, and we tried to incorporate a bit of each character on their own level as well as their own tutorial. 

As you say, we intended the Queen's playstyle to be more free and haphazardous, and Alice's to be slower and more meditative, but there's also a mechanics aspect tied to the necessities of the game's narrative for each one's control scheme being so unequal. Anyhow, I'm really happy you've noticed :D

I hope you get to experience the rest of the game and that you like it as much as you've liked what has come before! 

Thank you very much!

The control scheme was supposed to be a bit out there, but maybe it was a bit too much hahaha 

We're very happy you liked the art style too,  the whole of the art, including the idea of the setting was directed by Dakota-M , And I think it ended up being pretty cute. 

I was a bit scared about it being too hard, but I hope it was a fun little experience :D

This game was lovely. The art and the writing style were great, and the gameplay, was simple but compelling. 

Overall a very fun and cute experience!

Thank you for your comment!

I gotta admit that the level design was quite a challenge in this project. I really would have liked to sink more time thinking how to get more out of each level but alas it was not really done that well. 

Thanks! 

I was a bit worried about this being an issue, as during test play some friends of mine told me that the combination of mechanics was a bit too unintuitive.

Anyhow I'm happy you enjoyed the experience

The game feels a bit hard at the beginning, but when you get the hang of the controls it is pretty fun to play.

If I had to say something, there are some platforms that you can't jump to from under them and you can get trapped under them, and the feeling of being sentenced to death with the game still running is a bit undeserving of the generally fast paced nature the game seems to be going for.

Fun take on the genre of games based on fusing materials mixed with resource management. 

I was a little worried I'd run out of currency at the start, but after a while the gameplay loop started to feel quite simple and satisfying. 

Overall, quite an enjoyable experience.

I have played more of this game than I really should have, but the idea and the execution are really fun.

if I have something to say is that I missed the ability to remove missplaced tiles, but the aspect of learning through mixing and sometimes missplaying might get lost if removing is too easy, so maybe only a limited amount would be nice.

Also, it might just be me, but the hero feels a bit weak at the start, being able to lose to the first monster if you are unlucky doesn't feel very interactive and lead me to try and highroll a defense chest early on most of the times.

But even so, it was a VERY fun game to play and mess around with. If you plan on working in this, I'll have to keep an eye on here

Thank you for your comment! 

Yes, controls were meant to be a bit Jaring, but during playtesting we got scared they were a bit too much. 

I'm also happy you liked the atmosphere of the game, doing the song for the final level was one of the funniest things I have got to do in a while tbh.

Thank you very much! Dakota-M was actually the one that had the idea of animating them because they felt too stiff and a bit out of the game during playtesting, and I think the result of doing so, specially in the last one, was pretty good

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Phenomenal art! I saw the character in work in the discord and was really looking forward to playing this.

A bit more polish around the enemies and dangers and this could be very promising

Thanks!  We  had some issues with the collisions and thought we had figured them out but oh well.

We also were a bit preocupied with level one being a bit confusing, but at the point we realized it was a bit of a foundational  problem with the idea of the gravity change in on itself.

I'm happy you think it was a cool game :D

I enyojed the concept of the game, and the idea of the pedestal is quite clever, but I feel like the difficulty curve is a bit too steep. I miss some simpler one element enemies to start the game on, cause it's quite difficult to swap from combination from combination when enemies start swarming the screen.

It's overall, a very interesting concept that has been worked in a very interesting direction.

Yeah, I should have talked about the drops for the enemies being very cleverly decided. I have gotten to the boss fight once but my arsenal was not big enough to defeat it. Once I rate more game I may try and beat this one for good ;3

Hey! Played the game for a bit and I can say there is a lot of potential in the idea you are working with here. The game can feel a bit oppressive at times with weapons being somewhat scarce and drops being random, but I really think the idea can be polished into something really interesting.

On a minor note, the movement in the menu feels a bit clunky with the movement inside it being reserved to A and D, I miss being able to go down a row, but this is just a nitpick.

I find the idea of battling using the blackjack system intriguing, but at times it can feel a bit like you are stuck trying to win against the casino because of the lack of other tools the player is given apart from getting another card and waiting. 

I would have liked a mechanic to play around with the cards you have already been dealt, like the ability to destroy a card sometimes, or maybe swap a card with Hades to try and gain more control over the situation. A bit more than Vanilla blackjack.

Overall, a fun concept that I think could really improve with some more tools for the player to express his creativity

Very cute game, with a lot a game feel. Came to rate and ended up playing a whole lot of rounds cause of the simple but compelling Gameplay loop. 

If i I had to say something, iId say that investing in tokens feels a bit underwhelming cause the ozone recovering is a bit on the weaker side. But overall, very fun experience

Really fun game, with really fun concept, The idea of using Tritium and Deuterium as a source of fusion is very clever. The only issue I had with the game as a whole is that the display is a bit to big and sometimes my page went away due to the control scheme and me getting out of the play zone. 

Will be playing more of this game after I review a couple more ;D

So, here's my two cents.

The first blade seed should be found before you have the chance of finding the first enemy, as it being in the same level, can cause the very frustrating experience of not being able to defend against a very aggressive enemy.

I really like the idea of the water system, but I missed a water source to be able to recharge, as I found myself without water and faced with a possible jump that, even tho on a replay didn't lead to nothing, left me with the feeling that I had missplayed. 

And well, thats that. There is a really good idea here, and I really enjoyed what I could do. If you wanted to upscale this idea, you have a fun concept and really fun mechanics.

I really, liked the idea, and it feels very fun to control, but imo enemies can sometimes feel a little bit unpredictable due to the small size of the display not letting you see them very well before they are already crashing in you. 

Overall, really fun game :D

Really fun concept. I liked the music and the graphics are very  cute.  I enjoyed it a lot.

Juego mitiquisimo