Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(2 edits)

"If the pregnancy isn’t wanted from the start, there’s a chance of her gaining the WantedPregnancy each day."
It doesn't seem this is the case though? setWantedPregnancy() looks like it's only designed to fire once. And the talk event it can trigger doesn't make any changes to the .wantedpregnancy var.

In any case, it that function doesn't seem to be working properly regardless, even with non-incest pregnancies:

if mother.consentexp.pregnancy == true:
            mother.pregexp.wantedpregnancy = true

Should mean that preg consent should automatically mean wanted baby, no? Yet despite having consent from every slave I've knocked up, I've still had to edit it to true in the save.


EDIT: Welp, I think I see the problem:
setWantedPregnancy() doesn't appear to ever actually get called in the first place - there's no reference to it outside its declaration in expansion.gd

(2 edits) (+1)

Thanks for bringing this up! I’ll look into it!

Edit: You're 100% right! The functions were made but not added to where they were supposed to be called. That explains waaaay too much. Thanks for your help identifying this bug! This is fixed in the next update (v.9)