A minor correction to the update post, the dickgirl sex is basically futa without vagina, not breasts :P
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I'll have to go through and make sure they're compatible (I never actually even got around to checking them against the most recent version of Aric's), then I'll share 'em.
Also, which term would you prefer I use, shemale or dickgirl? I currently have it using the former just 'cause I think the word's hot, but it's a simple enough change if that would bother you (or you'd worry it would bother others)
Hey so a while ago I made an addon for Aric's that added dickgirls/"shemales" as an independent sex... never released it because he and I had intended it to just be incorporated into the next release of his mod.
Given that that, uh... doesn't seem to be on the table, any interest in including it in yours?
Quick suggestion regarding the new breeding system - there should be some way for the the PC to gain the ability, at least temporarily, to impregnate and be impregnated by any race.
Perhaps a very mana-intensive spell that just lasts the day - or even a single sex interaction? Would be a great mana sink for the oceans of the stuff you inevitably wind up with late-game
"I imagine you mean having them randomly generate, and actually be referenced as such in game."
Mostly the latter - the former would also be nice and I'll look into it, but my priority is just the text.
"I don't know where everything that needs to be added lives"
Yeah, that's my problem too. Looks like most of it is in person.gd, but I don't know if there are relevant bits elsewhere.
Is it just me, or is the "garbage collector" (arrest/execution) system a little... overzealous? The post-combat notifications always make it seem like there's a chance you'll find your opponents again, looking for revenge - yet nearly every single bandit winds up being arrested that very night. Hell, even characters saved from bandits almost inevitably get arrested.
It's a great idea, cutting down on save bloat, but it'd be nice if at least some characters, especially the innocents, were able to persist for a much longer time.
Oh, and speaking of executions, I still need your discord info so I can send you ideas for the "eroticized" executions we discussed a while back
Is it normal for the "(?<=jobskills)(.*?)(?=},"kinks)" regex to return 0 results?
(Also, thank you so much for this!)
EDIT: Oh, it was 0 because NP++ says that's an invalid expression
EDIT 2: Ohh, it's the curly brace's fault. Need to make it a literal with \ - so "(?<=jobskills)(.*?)(?=\},"kinks)". Also, add a ": to the beginning of the replacement text for this one, otherwise you wind up with ""jobskills{"bottler":0," and that's a bit of an issue :P
Huh, looks like multiple problems can cause this same symptom, heh. In my case the error message is:
SCRIPT ERROR: farminspect: Invalid get index 'stallbedding' (on base: 'Dictionary').
At: res://files/scripts/Mansion.gd:3651
In fact, all the farm panel buttons are throwing a similar error:
SCRIPT ERROR: _on_vatsbutton_pressed: Invalid get index 'bottler' (on base: 'Dictionary').
At: res://files/scripts/Mansion.gd:5575
SCRIPT ERROR: _on_workersbutton_pressed: Invalid get index 'farmhand' (on base: 'Dictionary').
At: res://files/scripts/Mansion.gd:5846
SCRIPT ERROR: _on_storebutton_pressed: Invalid get index 'containers' (on base: 'Dictionary').
At: res://files/scripts/Mansion.gd:5902
Thanks a ton!
That block seemed like it might be it, but I wasn't sure what the "Occuring too frequently" comment was referring to. In hindsight it's obvious it was saying the decrease was too frequent, but for some reason last night it made me think those lines were there in case the ones above were happening too much, heh. Just overthinking on my part :P
I know I've suggested before that daily fetish "decay" should be decreased or toggleable in the future, but in the meantime... how would I go about disabling it locally? Got 25 slaves at this point, and having to check on each every day to make sure they're not losing what I want them to have is a slog.
I suspect it has something to do with checkFetish in person, or dailyFetish in expansion, but in both cases I just can't quite parse it well enough to know what to change.
I don't really have anything to add to the mechanical discussion here, but as far as writing I could try my hand at a few scene variants.
I'm not really into guro in the sense of outright killing either though, I'm more of a "lethal peril" sort. Bonus points if the victim has at least a slim chance of escape. This sort of thing (non-guro, don't worry). Could be a whole public spectacle, a "trial by perversion" kinda deal, heh. If you're interested I'll see what I can come up with - got at least one idea already ;)
Damn, didn't realize how much you had going on in your life right now (I just figured you were generally busy)... hope you're doing alright, especially given "deaths" being included :|
As far as pregnant slaves' boobs, I hope it'll also be a little less extreme? Most women just gain a few sizes while pregnant IRL. Though (regarding it being temporary) they don't always lose all of them afterward, either - you could make them have a maybe 30% chance of ending the decrease a single size bigger than they were to begin with.
Free Cities (more specifically, FC Pregmod) is also great for this - though it lacks the RPG elements and involved sex system Strive has. Fantastic in other ways though.
Ah, yeah, it's ElPresidente's that's the issue then. Can't figure out where exactly the incompatibility is though
EDIT: Alright what the fuck, on_lab_pressed() is identical between vanilla and EPT, and Aric's doesn't even touch it... how is there even an issue here?!
Another EDIT: Welp, just got rid of laboratory.gd from EPT and somehow it works now. Whatever
With regard to stretching: the amount and chance of possible stretching in a single session is currently alright, but tightening is kind of an issue.
1. It happens way too fast. I spent a week trying to stretch Cali enough that I could fuck her without risking tearing, but gave up because she was tightening at least as fast as I was building up stretch.
2. Minimum tightness is a bit too low, particularly on vaginas. Seems like 90% of characters have a minimum (which due to the above problem they're nearly always at) of "tiny," no matter their age. Adults shouldn't naturally tighten below average once stretched past it, and teens should only have a chance of doing so
While the elimination of passive stress gain is awesome, I feel like this is more than a little unbalanced (in the player's favor). Generally speaking, you're going to build your combat party out of slaves with high Courage (like, 60+) in the first place, and then it's going to steadily increase as they fight. Meanwhile, even cheap armor goes a long way toward reducing damage. I don't know if I've ever seen one of my party take more than 20 damage in a single hit, other than against the golem in the ruins.
You might want to consider making Courage/3 the cutoff rather than Courage/2... hell, maybe even /4