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Crazy that you managed to make such smooth pathfinding in such a short amount of time! It felt super satisfying to move my giant horde of ants around the map. I figured they were gonna get stuck but nope! Nice work!

Hey thanks for your comment, but I just used Unity’s own Navigation System (NavMesh) so all the pathfinding stuff was handled it by that component. Although I was quite happy at how well it turned out for the ants movement.