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Love how whacky you get when covered in weapons, music and style are fun.  I wish I had a weapon fire button as separate from "consume"--I wanted to time certain attacks to enemies positions for fast-paced combat  but had to wait until they fired.  I also wonder if this concept was explored further if the weapons could have both benefits and consequences - maybe certain weapons would richocet off walls and hit you, so you maybe choose to absorb them after they outlive their usefulness.  Nicely done overall!

These are some nice ideas! I'll try to work a bit on this game after the jam ends so maybe i'll implement them.