Love how whacky you get when covered in weapons, music and style are fun. I wish I had a weapon fire button as separate from "consume"--I wanted to time certain attacks to enemies positions for fast-paced combat but had to wait until they fired. I also wonder if this concept was explored further if the weapons could have both benefits and consequences - maybe certain weapons would richocet off walls and hit you, so you maybe choose to absorb them after they outlive their usefulness. Nicely done overall!