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(+1)

Easily a favorite from the jam. I've played the Witness so much, and played so many fan games, I really should have seen the twists coming but didn't. At first I wasn't sure, but as I went on it became more clear how 'scale' played into the game. For a puzzle game created in such a short time frame I got an incredible amount of playtime out of it, and thoroughly enjoyed it. Like any puzzle game made in such a short time frame though, there were minor annoyances and bugs. I found that the save and load system introduced a lot of bugs. Loading a save caused certain blocks to no longer be able to be dragged, and stairs to not open. Restarting the game and loading a save fixed this. My biggest complaint is that there really should have been an auto save before reaching the top of the tower. After that point, the majority of moves that I was able to make resulted in me becoming soft locked. I replayed from my last save and made a save up there, the kept reloading it to experiment. Making a game this ambitious in such a short time frame is sure to lead to some quirks like that, but the game you've made here is incredible. Great job!

(+2)

Thanks for such a detailed comment. I have fixed the majority of the save game bugs and an currently redoing the end game and parts of the tower (hopefully this solves the soft locking but an auto save just before the end is a very good idea, thanks).