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The Inspector's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #405 | 3.937 | 3.937 |
Creativity | #427 | 4.048 | 4.048 |
Enjoyment | #456 | 3.810 | 3.810 |
Style | #839 | 3.952 | 3.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The same "puzzle" mechanic is repeated all over the island, at very different scales.
Development Time
96 hours
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Comments
I'm honestly astonished you managed to make all that in 4 days. The puzzles are right up my alley and even if it's clearly based on The Witnes, it incorporates the theme well and has very unique puzzles. Possibly my favorite game of the jam so far!
Love the Witness, this game has great puzzles and I love the way you scaled the puzzle on the island. Great job !
as a witness fan, this game speaks to me
i got stuck around the end where the scale is the biggest, i loved it though, would definitely want to see more
Thanks so much! Definitely planning to update it so stay tuned.
I just played The Witness for the first time last week, so some of the references in this were still fresh in my memory, which made this game particularly interesting. Being able to rearrange the island itself, and so many things on the island that I assumed was just scenery at first, was really cool. This has an impressive number of unique puzzles for a jam game. And tbh I think I'm now convinced that sliding blocks lend themselves better to Witness-type puzzles than The Witness's mazes do.
Wonderful puzzle game. Engaging - just want to keep going until you get past just this next one... and then another. Good sounds, good visuals. Nice work!
Hmmmm... I really wanna make the joke, should I? I don't knowww~
This was a really impressive feat given the time restrictions though.
Haha, thanks for the laugh
Easily a favorite from the jam. I've played the Witness so much, and played so many fan games, I really should have seen the twists coming but didn't. At first I wasn't sure, but as I went on it became more clear how 'scale' played into the game. For a puzzle game created in such a short time frame I got an incredible amount of playtime out of it, and thoroughly enjoyed it. Like any puzzle game made in such a short time frame though, there were minor annoyances and bugs. I found that the save and load system introduced a lot of bugs. Loading a save caused certain blocks to no longer be able to be dragged, and stairs to not open. Restarting the game and loading a save fixed this. My biggest complaint is that there really should have been an auto save before reaching the top of the tower. After that point, the majority of moves that I was able to make resulted in me becoming soft locked. I replayed from my last save and made a save up there, the kept reloading it to experiment. Making a game this ambitious in such a short time frame is sure to lead to some quirks like that, but the game you've made here is incredible. Great job!
Thanks for such a detailed comment. I have fixed the majority of the save game bugs and an currently redoing the end game and parts of the tower (hopefully this solves the soft locking but an auto save just before the end is a very good idea, thanks).
Great art style and puzzle, the game was a joy to play.
really fun but i think i softlocked myself on the last puzzle :(
Ahhhh no... I knew it was possible but only found out like 5 minutes before the jam end. Sorry about that...
The Mover.
That's a better name...
Was very engaging to play. I was only sad that I only had one try at the puzzles with the move limit. I didn't figure out what was going on until I had already messed them up. Overall, I liked it. Kept me searching for the next puzzle. No idea how you get to that island in the distance though.
It felt like a mix of Sokoban puzzles and The Witness. Satisfying puzzle design, although it felt a bit disconnected from the theme :3 Blast to play!
Who knew you could move so many things?? Brilliant game, loved the concept and the art style :)
This game's visuals are gorgeous and the puzzles had me thinking! Hope you can give feedback on my game Cacofonia as well!