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(+1)

Game is a bit hard to understand to be honest, it misses contextual clues / call to action to know when you can or can't do something, it's always a bummer when you have to read a description to comprehend how to play (just noticed I played the original version, if the other is better you might want to hide this one to avoid repetitive feedback, sorry in advance if that's the case).

I think overall what you'd need to add is feedback ! In my opinion the idea is a great one, you just gotta keep working on it aha

Maybe an indication when the objects are the good size on one axis, a call to action when you can resize (something that appears in the UI when it's possible, telling you to smash the space button for example)

Otherwise but I think it's more about balancing, I wish scaling up stuff was quicker aha, I can't really seem to achieve it and it's a bit frustrating !

Keep going, there's a good base ! 😊

(+1)

Hi thanks for trying out my game! I really loved your advice about Contextual clues. I will certainly work and try to improve on this. I did want to have some sort of glow when you're on the special sections so that one would know that something needs to be done here. But I wasn't able to make it work as intended hence had to scrap it. Though I made a lot of mistakes, I will hopefully improve this game on the future on the advice I received from this jam. Thanks a lot again!