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A jam submission

Santa PC Please!View game page

"Build the PC to scale" by collecting the required components as per the wishlist and deliver it safe and secure.
Submitted by WrathTitan — 2 hours, 35 minutes before the deadline
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Santa PC Please!'s itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#40572.8132.813
Style#44732.5632.563
Overall#45192.5632.563
Enjoyment#47942.3132.313

Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
We need to collect the correct components and build them to scale before delivering

Development Time

96 hours

(Optional) Please credit all assets you've used
Credits:
All 2D and 3D Art Assets made by me (WrathTitan)

3D Animations taken from Mixamo

Sounds:
Happy Synths Loop With Slight Christmas Feeling by 3xBlast from OpenGameArt.org
Spell Sounds Starter Pack by p0ss from OpenGameArt.org

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Comments

Submitted(+1)

I'm not sure if it's a bug, but I seem to be stuck playing the tutorial. When it looks like the game is started I just get booted back to the main menu and "Start" just begins at the tutorial again. Looks interesting besides that, although I couldn't get a very clear picture of what the game is about.

Developer

Hi thanks for trying out my game! There was only one level that I was working on when I realised that I may not be able to finish. Hence I jumped to creating the tutorial and messed up with the tutorial just looping around and other elements not being complete either.
The goal that I wanted to work on was to collect the components and scale them up/down before delivering according to the wishlist. (Some wishlists would demand a large PC, a tiny monitor, a huge keyboard etc) 

Submitted(+1)

Ahh man, that's a shame. It sounds like a fun idea, I would've loved to try it out! 

Submitted(+1)

Game is a bit hard to understand to be honest, it misses contextual clues / call to action to know when you can or can't do something, it's always a bummer when you have to read a description to comprehend how to play (just noticed I played the original version, if the other is better you might want to hide this one to avoid repetitive feedback, sorry in advance if that's the case).

I think overall what you'd need to add is feedback ! In my opinion the idea is a great one, you just gotta keep working on it aha

Maybe an indication when the objects are the good size on one axis, a call to action when you can resize (something that appears in the UI when it's possible, telling you to smash the space button for example)

Otherwise but I think it's more about balancing, I wish scaling up stuff was quicker aha, I can't really seem to achieve it and it's a bit frustrating !

Keep going, there's a good base ! 😊

Developer(+1)

Hi thanks for trying out my game! I really loved your advice about Contextual clues. I will certainly work and try to improve on this. I did want to have some sort of glow when you're on the special sections so that one would know that something needs to be done here. But I wasn't able to make it work as intended hence had to scrap it. Though I made a lot of mistakes, I will hopefully improve this game on the future on the advice I received from this jam. Thanks a lot again!

Submitted(+1)

Love the 3D models! The characters are all so cute. Also thought the gameplay felt really smooth.

Needs more content though. And I didn't really understand why I was scaling up the presents haha

Cool game! Thanks for reviewing my game as well :)

Developer(+1)

Hi thanks for trying out my game!
I wanted to have a complex wishlist with different scales of the components such as tiny, medium, large, huge, etc. So one would have to collect and quickly scale up/down the components and deliver them. But I couldn't complete it.

Submitted(+1)

All I could play was the tutorial.  It seems like it could be a fun game, but it needs a few levels.

Played for today's livestream!!

Developer(+1)

Hi!
Thanks for trying it out! The other zip had a level but it wasn't really much different than the tutorial. I tried my best to complete a lot but I wasn't quite successful and ran out of time. Will hopefully try to improve this game in the future. Thanks!

Submitted
Deleted 119 days ago
Developer

Yes, I wanted to go with holding key mechanic. Thanks for trying out my game!

Submitted(+1)

Tapping the keys would be nicer if it was hold the key, overall fun idea and theme, good job:)

Developer

Yes, I agree. Holding key was the option I wanted to go ahead with along with some visual cues for it. Will work on it post jam. Thanks for playing!

Submitted(+1)

Overall good game, like the models :)

Developer

Thanks for playing! Glad to hear that! :)

Submitted(+1)

Fun game liked the music

Developer

Thanks for playing! Glad to hear that!

Submitted

Interesting concept, a bit underdeveloped. Tapping keys takes a bit too much time? Maybe hold would been better.

Good luck!

Developer(+1)

Hi, thanks for playing! Yes, I agree, holding would be better. I wanted to go with holding space for scaling but it scaled up so fast that I had to implement some timer and that didn't work as intended so just to save time and finish work on the game I had to remove the timer. But I will work on this game in the future and try to fix this. Thanks!