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(1 edit) (+1)

Very good looking game with a unique concept. : )

However, especially once the tilt mechanic becomes necessary it becomes very tedious to get the shape just right. One idea could be to give the player different/more objects that make it easier to align the shadows and give extra points for completing it the hard way.

Another thing: the tilt seems to be defined as the rotation around the global canvas x-axis, which feels a bit weird to me since tilting typically happens around a local axis of the object. I don't know if it's actually better for your case, but you could try implementing the tilt to rotate around a local axis (depending on where the mouse drags) instead (although this is also a lot trickier to implement ; ) ).

This must be the work of an enemy stand:

Yeah, eventually we decided the tilting mechanic was too finicky so you'll notice we stopped including it in the later puzzles. Perhaps a better idea would have been if the items only have two profiles (one for side and another for front/back) that made different silhouettes so the players don't have to mess around with the rotation too much.

Haha we ALMOST forgot to submit the game 😭 We we're too relieved with finishing it and uploading it on time to remember actually filling in the game jam submission form haha!

The objects are jam-packed with Jojo references, I'm glad somebody noticed them haha!

Anyway, yeah! Thanks for playing our game! We really appreciate it :)