Very good looking game with a unique concept. : )
However, especially once the tilt mechanic becomes necessary it becomes very tedious to get the shape just right. One idea could be to give the player different/more objects that make it easier to align the shadows and give extra points for completing it the hard way.
Another thing: the tilt seems to be defined as the rotation around the global canvas x-axis, which feels a bit weird to me since tilting typically happens around a local axis of the object. I don't know if it's actually better for your case, but you could try implementing the tilt to rotate around a local axis (depending on where the mouse drags) instead (although this is also a lot trickier to implement ; ) ).
This must be the work of an enemy stand:
Viewing post in The Journey to Orbos jam comments
Yeah, eventually we decided the tilting mechanic was too finicky so you'll notice we stopped including it in the later puzzles. Perhaps a better idea would have been if the items only have two profiles (one for side and another for front/back) that made different silhouettes so the players don't have to mess around with the rotation too much.
Haha we ALMOST forgot to submit the game 😭 We we're too relieved with finishing it and uploading it on time to remember actually filling in the game jam submission form haha!
The objects are jam-packed with Jojo references, I'm glad somebody noticed them haha!
Anyway, yeah! Thanks for playing our game! We really appreciate it :)