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(+1)

Hey, awesome job! This was a really well thought out and well executed game. I'm amazed at how polished everything is and feels. I had a really great time playing, and played it over and over again!

Ultimately I managed to get pretty big one round, such that no one could rival me, and then I died suddenly? I'm not really sure what happened, I wasn't even consumed by someone. Suddenly my health shot down really low and everyone started hunting me, then I died. Was there a cap to how big you could get? Regardless, I had a lot of fun!

Your visual language was very clear, I liked the info I got from mousing over things and the info on enemies and such. The visuals were great, the sound was great, the petri dish felt very full and active with other cells fighting each other. Everything was really well put together.


A few (minor) notes:

When you're really small, sometimes you can travel for a good while without encountering anything. That's not the most engaging, and also a lack of visual indicators makes it feel like you might not be moving at all.

There were little red comet looking things? I'm not sure what those were. Even just a small block of text, either on the website or before you start, that explains what things are (was there a limit to the number of power ups you could hold? At some point it seemed like I stopped picking them up but I didn't know why. I guess that's why expelling them is an option?) or how the combat works (I was surprised to realize that things smaller than me could kill me if I was already injured).

thankyou so much for the feedback and for playing the game. I have now realised that not everything in the game was as intuative as we thought it would be. 


those red floating dot are called 'antibodies' and they will attack and damage other cells (kind of like defencive homing missiles). you are correct about there being a size cap for the player, you cannot exeed 80um. also yes, the bigger you are, the more cell parts you can carry, additional cell parts will not be picked up. 


thanks again for playing the game, it means a lot to us that people were able to enjoy what we made.