Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Printer Not Found

171
Posts
2
Topics
93
Followers
7
Following
A member registered Oct 04, 2021 · View creator page →

Creator of

Recent community posts

5 across the board in my opinion, great stuff!!!

im really glad you enjoyed the game, i had a blast making the pixel art, so its good to hear that people liked it. 

hey, thanks for playing our game, we glad you enjoyed it so much. 


as you might know, we didnt finish nearly as many levels as we had planned to. unfortunately, a climax and ending to the game were amongst the levels we didn't finish, despite them mainly just needing to have the level backgrounds made for them. but the post jam version will likely have the rest of all the levels that didn't make it in the jam version with backgrounds.

yeah i definitely agree about making the dash cooldown much shorter, as well as fixing the double jump timing. 

 i dont think we ever got around to adding i-frames into the game. i-frames are definately a no-brainer for any platformer fighting game like this one, so i'll totally add them to the post jam version.

 thanks for playing our game and for the great feedback.

thanks for playing our game, and for all the really valuable feedback, im glad you enjoyed it.


we are pretty certain we know how to fix the double jump by removing the precise time window for the input, which we can change for the post jam version.

thanks for playing, im glad you enjoyed it. 

we wish we could have filled out more levels but we unfortunately had to cut the game short and couldn't put in a proper ending, hence the room with invincible eenemies. 


we will definitely change the double jump as well to be much easier to use (by removing the time window) for the post jam version.

thanks for playing our game. i didn't realise until now, that putting a time window on the double jump was frustrating for the player, so i will definitely remove it for the post jam version. 

i think that i will also change the hurt effect on the bug to eliminate confusion. your feedback is really helpful, thankyou very much.

swapping the colour of the platforms so that they stand out better is a good idea, i think i will do that for the post jam version. thanks for the feedback. 

hey, thanks for playing. im glad you enjoyed the game. our game does have alternative arrow key controls, try pressing arrow keys in the game to move, you can also use z,x and c as jump, dash and time travel too.

haha, i'm glad you enjoyed the game.

thankyou for playing, we do hope to make a mobile version (although nothing is quite set in stone yet), but im glad you enjoyed the game.

wow, thankyou for your feedback and for playing the game. I had no idea "osmos" existed before now, but ill definitely check it out.


also, yes. scale is capped at 80um and we didn't have any time during the jam to implement a proper ending when you reach it.

thank you for playing, I'm not sure if you might have missed it when playing the game, but some of the controls are only shown in the game description on the itch.io page. if so, perhaps the zoom in/zoom out feature might help you see further in the game. 

very difficult game, but it was a lot of fun. nice work

thanks heaps for playing the game, we will definitely take your feedback on board

yes, the max size should be 80um. well done for reaching max size, it is not an easy task.

very nice game, the graphics are simple, but I really like the way the trails of the planets look when you speed up the time sliders. It's a shame this game didn't get more attention, cool stuff.

high score was 360, excellent game, it was very fun to strategize, also the shader effects and animations were really interesting. nice game. 

I love the environment art with all the floating objects at the start. cool stuff

my high score was 850. I played it a few times, it's a great time sinker, nice work!

cool stuff, my high score was 32.  I feel like shader technology is one of the more unappreciated aspects of game development, I absolutely love the Voronoi noise with what I can only imagine is SDF rendering techniques, mad respect. our game is also about cells, and we happened to also use some similar rendering techniques too. 

interesting game mechanic, nice work!

thanks for playing and for your feedback, there are light and darks spots in the background that were used to help this issue, although we will for sure make it easier to see in the next version.

yeah, will do.

thankyou for your feedback, im realy glad you enjoyed the game

thankyou so much for the feedback and for playing the game. I have now realised that not everything in the game was as intuative as we thought it would be. 


those red floating dot are called 'antibodies' and they will attack and damage other cells (kind of like defencive homing missiles). you are correct about there being a size cap for the player, you cannot exeed 80um. also yes, the bigger you are, the more cell parts you can carry, additional cell parts will not be picked up. 


thanks again for playing the game, it means a lot to us that people were able to enjoy what we made.

thanks for playing

thanks, Budgeri's music really went a long way to selling the vibe of the game. im glad you enjoyed it.

haha thanks. i do wish that this game could have found greater success. I cant speak for the rest of my team, but, for me it matters more that a few people really enjoyed the game, then a lot of people finding it mediocre. thanks for playing the game.

im sorry that happened when you were playing. unfortunately, it can be hard to tell when you are taking damage in the game which can make it feel like your are randomly dying. also, yes thats correct, the red moving things will attack you when they touch you. thankyou for your feedback and for playing.

thanks for playing

thanks, im glad you enjoyed the game

nice

I like the way that the hippo swims through space, adds a lot of character to the animation.

I was pleasantly surprised to see that there were so many different boss fights, great work. also, I hope you recover well, getting covid during a game jam must have sucked. overall, a nice, enjoyable game.

great game, very fun

very charming game. it's funny to see the climber go upside down every now and then. great job.

it's amazing how much story and character you were able pack into such a small game, great work.

this is a really cool game, although the small web browser window prevented me from seeing the dialogue in the cutscenes and it seems like the game cannot load more than the first level. But I love the retro aesthetic, the character feels good to move around as well. great work.

the game looks gorgeous and sounds great, although the slow pacing and user interface quirks seemed to hinder the experience. I think with more polish this game could be really cool.