5 across the board in my opinion, great stuff!!!
Printer Not Found
Creator of
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hey, thanks for playing our game, we glad you enjoyed it so much.
as you might know, we didnt finish nearly as many levels as we had planned to. unfortunately, a climax and ending to the game were amongst the levels we didn't finish, despite them mainly just needing to have the level backgrounds made for them. but the post jam version will likely have the rest of all the levels that didn't make it in the jam version with backgrounds.
yeah i definitely agree about making the dash cooldown much shorter, as well as fixing the double jump timing.
i dont think we ever got around to adding i-frames into the game. i-frames are definately a no-brainer for any platformer fighting game like this one, so i'll totally add them to the post jam version.
thanks for playing our game and for the great feedback.
thanks for playing, im glad you enjoyed it.
we wish we could have filled out more levels but we unfortunately had to cut the game short and couldn't put in a proper ending, hence the room with invincible eenemies.
we will definitely change the double jump as well to be much easier to use (by removing the time window) for the post jam version.
thanks for playing our game. i didn't realise until now, that putting a time window on the double jump was frustrating for the player, so i will definitely remove it for the post jam version.
i think that i will also change the hurt effect on the bug to eliminate confusion. your feedback is really helpful, thankyou very much.
cool stuff, my high score was 32. I feel like shader technology is one of the more unappreciated aspects of game development, I absolutely love the Voronoi noise with what I can only imagine is SDF rendering techniques, mad respect. our game is also about cells, and we happened to also use some similar rendering techniques too.
thankyou so much for the feedback and for playing the game. I have now realised that not everything in the game was as intuative as we thought it would be.
those red floating dot are called 'antibodies' and they will attack and damage other cells (kind of like defencive homing missiles). you are correct about there being a size cap for the player, you cannot exeed 80um. also yes, the bigger you are, the more cell parts you can carry, additional cell parts will not be picked up.
thanks again for playing the game, it means a lot to us that people were able to enjoy what we made.
im sorry that happened when you were playing. unfortunately, it can be hard to tell when you are taking damage in the game which can make it feel like your are randomly dying. also, yes thats correct, the red moving things will attack you when they touch you. thankyou for your feedback and for playing.