Sometimes it felt like my movement or stretching inputs weren't registered, and switching cats felt a little tedious sometimes. I might've had it as clicking on cats to switch if I were you, but controller support probably complicates it. That, and the option to retract a step would be nice.
You did great for the time you had though, and the option to choose levels is very nice. I kinda wish I implemented that in my game lol.
Viewing post in Cat King's Long Journey (GMTK Jam 2024) jam comments
Thanks for the response!
I'm not sure I'd add a way to retract, though I did plan to have an undo button but didn't have time to finish implementing it. If I do continue the game, I'd probably need to include a better way to switch cats, clicking may be a good idea if it doesn't feel too precise, thanks. Input buffering may be worth adding to reduce missed inputs