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As someone who also did some physics stuff in Godot for the Jam, Your rope physics are what I couldn't figure out how to implement in my game and I am slightly jealous.

The controls are interesting, and I'm not sure if that's good or bad yet. Not being able to control when the rocks fall meant I was waiting for a while and panicking when a bunch fell in rapid succession. But a solid concept that is doing what it set out to do!

Thank you for reminding me to credit the guy we got the basic rope setup from! Completely slipped our minds at the end of the time crunch. Linked the youtube video on the jam entry and the itch page. That's basically how we felt about the controls the whole time aswell lmao. Didn't get as much balancing time as we would have liked but we were hoping for something learnable but difficult and a bit wacky.