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(1 edit) (+1)

Really cool, really detailed, bravo! It brought back some great memories of tower defense flash games :D

Edit: Btw, I was able to play on Firefox (v128.0) without any problem on my side :)

(1 edit)

Ty, I'm happy at least someone found enjoyment in it :)      

Why it doesn't work me on firefox (v129.0.2), idk, I have it always like this , working on 32FPS or around that. I also tried to change   code to 30 FPS (change value in SetTargetFPS(30); and made for loop that handles how many times to do something without rendering to do twice as much, so physics would be still 60FPS), in Chrome it worked still fine, but on Firefox even though it was on correct FPS, it had still somehow lagging UI, so I gave up on it and assumed that it is something inside firefox causing problems.

(+1)

Yes, I had the same issue on my old PC with my game for the previous raylib GameJam, I was able to gain around ten FPS by parallelizing some parts of the game update process.

It might seem like overkill for the tasks being parallelized, but it did have a positive effect.

However, with a newer PC today, I no longer experience this problem. Maybe Firefox isn't well optimized for WASM on certain architectures, idk