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Bigfoot71

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A member registered Jun 24, 2022 · View creator page →

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Yes, I had the same issue on my old PC with my game for the previous raylib GameJam, I was able to gain around ten FPS by parallelizing some parts of the game update process.

It might seem like overkill for the tasks being parallelized, but it did have a positive effect.

However, with a newer PC today, I no longer experience this problem. Maybe Firefox isn't well optimized for WASM on certain architectures, idk

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Really cool, really detailed, bravo! It brought back some great memories of tower defense flash games :D

Edit: Btw, I was able to play on Firefox (v128.0) without any problem on my side :)

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Wow, it's so good but it's sooo hard! I managed to get the first one by hiding behind an asteroid the whole time. I could touch it, but it couldn't touch me xD

The second one seemed easier to dodge, but since I died I didn't want to do the first one again, sorry x)

But it's really cool, well done!

Edit: Wait, there's the right-click dodge, I'll do it again!

Super cool, and original, I love the atmosphere, but I'm really bad x)

It’s so good, I love the style! Well done :D

Thank you! It must be said that they're on fire :D

The artifact problems appear on certain rather acute sequences, I thought about the volume too (it was rather loud) but the problem remains present, if I have time I will opt for the second option,  thank you for the answer in any case ^^

However, I have noticed that some trackers I use (.xm) have quite a few artifacts when played with raylib, which they don't have when played online on Mod Archive or with my multimedia player (Celluloid).

Could this be due to the code used to load them? (jar_xm.h if I'm not mistaken). So, I thought about using another library to load them to see if that might be the issue. Is it known?

Great experience that will not disappoint you! :D (do not rely on "simplistic" images and let yourself go!)