I don't know how to feel about this one. The art is nice, the fact that this is engine-less is impressive and all... but what's the game about? Just playing every card I could at every turn seemed to do the trick. I am very curious about what the original vision was.
Viewing post in Biggerer Smallerer Battler jam comments
The original vision was to mix old-school Final Fantasy & Fire Emblem with Heartstone.
You start of as "basic Bob / Bertha" an all round character, you go in the world finding more cards, you can recruit allies ( they add x cards to ur deck ) you would be able to keep 5 allies at the same time. And switching them out removed their class cards from the deck. You could find events where you gain / lose a card; sacrifice it to get better ones, and use growth / shrink potions at a merchant to up/down-cast its stats.
The combat system was supposed to have status conditions & effects- same with biome conditions; like desert was going to reduce accuracy & snow was supposed to lower your initiative / speed.
If most of the core-team is onboard we will revert the last-day spaghetti and make the full vision.
We underestimated the 4 day time-limit though. I as a team-lead only had 1 other jam game under my name for a 2 week jam. And most of the team were first-time jammers. Still think the entire team did great and we managed to get out a rough but playable prototype. <3