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(+1)

Hats off for the smart and creative use of PuzzleScript to implement a 3D puzzle game. The slime mechanic has a lot of potential and the many hard levels exploit it to the fullest. Making all this during a game jam is very impressive. I've played for a couple of hours and haven't finished yet.

Though there was an effort to use different shades of grey for each layer, I still found some of the levels hard to read. Also, C2 can be cheesed without using the crate (using the goo as a bridge between the block above the lift and the exit).

(+1)

Thanks for the feedback! I've tried to make the different layers more distinct from each other now, maybe that will help or maybe it's an unsolvable problem.

I've also amended level C2 to remove that unintended solution.