Love this concept great "Ah Ha!" moment realizing bigger blocks and different blocks each have unique properties
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Slime Stretch's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #681 | 3.690 | 3.690 |
Creativity | #870 | 3.828 | 3.828 |
Overall | #1476 | 3.494 | 3.494 |
Style | #3286 | 2.966 | 2.966 |
Ranked from 29 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
There are slimes which in the later levels can be resized
Development Time
Comments
Great puzzle game. Biggest issue is that is really hard to read height. In some instances slimes clearly look to be a level below a platform, when they're actually even above the platform. Here in B3 as example https://imgur.com/a/nQjpzfe
Otherwise, really nice game, very hard!
Hats off for the smart and creative use of PuzzleScript to implement a 3D puzzle game. The slime mechanic has a lot of potential and the many hard levels exploit it to the fullest. Making all this during a game jam is very impressive. I've played for a couple of hours and haven't finished yet.
Though there was an effort to use different shades of grey for each layer, I still found some of the levels hard to read. Also, C2 can be cheesed without using the crate (using the goo as a bridge between the block above the lift and the exit).
My roommates and I sat down on the couch to play through some jam games, and we picked this one first. Instead of playing a bunch of jam games, we stayed up until two in the morning yelling, "ohhhh i got it gimme the keyboard" at each other. This was a blast from beginning to end. Really good work!
We gave up after trying level D4 for like an hour and a half.
My only feedback is that it's hard to tell the different elevation tiles apart. Maybe having some slight shadows between the levels or a slightly non-orthographic camera would help?
Oh, also, my roommates instructed me to tell you, "its better than stephen's sausage roll and void stranger put together".
Really creative mechanic, with new ideas constantly being introduced with each level. I thought the different height platforms was especially cool for a puzzle script game. Thank goodness for the level select so I could preview the levels because I will need a lot more time to go back to this and solve the harder puzzles.
Amazing game. I do think the levels get too difficult too quickly. Also, not being able to push blocks all the way up feels like a bug to me.
Oh these are some neat mechanics, and puzzle design is fantastic! Finished sections A-C and need to take a little break now to recharge my brain, but definitely coming back to this one. Only slight complaint (in terms of the jam) is that it takes a while before the theme becomes apparent, but that's obviously not a huge deal.
I couldn't get to the point where the game fits the theme, but I will say that this is a pretty nice game.
Also you can cheese the first level cbacbacbacbacabcabcabcabcbabc among us sussy baka or ohio rizzler optimus prime or spongebob yes that's correct tyler one you have been awared 5 griddy points
I found it quite difficult. Neat presentation though, I like how clear and readable everything is.
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