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(1 edit)

This is such a creative concept. I love it! It hits right in the nostalgia of imagining these epic battles when playing with legos. Following is some feedback:

  • It is hard to tell where the enemies are, so some kind of radar or minimap would be great.

  • The balancing of enemies is a bit off as I got steamrolled by a big one sometimes, but this is always difficult to do in a jam.

  • The camera movement is a bit too fluid, it feels a bit disorienting at times.

  • Sometimes this happens, and it takes you out of the game I feel. Not sure what the best fix would be. image.png

Otherwise, I had quite some fun with the concept! Visuals may look a bit wonky, but they perfectly capture the blocky feel of legos IMO.

(+1)

Thanks man! This is great feedback. Yeah, you can currently drive over the UI. I might try to fix it with a combination of decreasing the UI size with a dedicated building menu and the player not being able to move this far to the borders of the screen. But overall, I want to rework the camera a bit overall. As you mentioned, it's currently a bit awkward.

When it comes to the balancing of the enemies, I think adding a radar that shows the size of enemies would also go a long way toward doing so.

Thanks for playing my game! I really appreciate you.