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I feel that the game did not incorporate the theme in a particularly interesting way. I don’t mind that though, I believe that it should only be used as inspiration and not necessarily a core part of the game. I just mention it because the power-ups kept mentioning that I scaled, but I didn’t get it. Following is some feedback regarding the gameplay:

  • The art of course could be much better but I’m sure you already know that. I would say that it might a good idea to try and find a team mate to handle the visuals next jam, so that you can focus solely on the programming!

  • The enemies didn’t feel threatening! They got obliterated by attacks before they even had a chance to get to me! Either they could have quicker movement speed, or maybe projectile attack or some other way to give them an edge. Further, some path-finding would also be good, because this bunch just decided to smack into a wall. image.png

  • An easy trick to get by with so-so art assets is to make heavy use of tweens to animate motion and effects (like death, attack, etc). That way, everything feels smoother and is easier on the eye.

  • I didn’t find much use for the teleportation mechanic.

Overall, its awesome that you managed to ship a game in time! The music and SFX is quite good! For next time, I would definitely recommend keeping a smaller scope (lesser power ups for example) but focusing on the feel of the game, which generally leaves a better impression on people who play the game.

(1 edit) (+1)

The main idea at first was to scale the dungeons but I couldn't because of the time frame. The art I absolutely agree is very bad. I just made some things that looked bad. I wanted to work with an artist but couldn't . The scale up in the power up system, I couldn't balance well in time so I'll do that as well

The enemies were supposed to be faster but I changed that at the end to make the game easier. And yeah the path finding things I am looking to do

I did a little DOmove but then forgot to do it about the rest and will learn more about it

The teleport mechanic is supposed to teleport you further and have an indicator. It's a bug and I have fixed it

Really appreciate the Feedback. You're awesome