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This is a really creative idea for a game, and very well executed! One of my favorite interpretations on the theme so far. I love the switch between the more realistic 3D and sketchy 2D worlds, it works together really well. Overall the style is fantastic! This idea has so much potential to become a full-length game, with room to expand upon the current mechanics of the game. It's also great when a game can explain itself without the need for a real tutorial, there was only one point when I felt confused and couldn't figure out why I couldn't move into the "dream" world (I think my character was overlapping with another block). Overall fantastic game, great job!

Thanks for playing and thanks for the comment.  Shoutout to GGroys who directed the visual style of the game and single-handedly implemented it, it wouldn't be the same without his part. 

We put a lot of game design thoughts into the game, I'm glad to see it works. And yes, you're not supposed to spawn inside of blocks - that part (and many others) lacks some visual cues. Thanks again, I'm glad you enjoyed it!