Love the lineart!
Play game
My Shadows Are Bright's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Top Marks | #1 | n/a | n/a |
Creativity | #15 | 4.592 | 4.592 |
Overall | #37 | 4.354 | 4.354 |
Enjoyment | #63 | 4.224 | 4.224 |
Style | #370 | 4.245 | 4.245 |
Ranked from 49 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
shadows change size depending on distance to light source
Development Time
(Optional) Please credit all assets you've used
All art by GGroys
"Gymnopedie No. 1", "Porch Swing Days — faster", "Gonna Start v2" by Kevin MacLeod - https://incompetech.com/
Paper, floor, carpet - https://opengameart.org/
Toy cube, robot toy, toy train, trophy, glasses, toolbox, bags, truck - https://poly.pizza/
Lunch box - https://sketchfab.com/
Yipee, whoosh, yay, applause, lava sounds - https://freesound.org/
Links to individual assets in description
Comments
Love the art style. The shadow mechanic is amazing, probably the most unique Ive seen. Great job! Would love to see more puzzles!
Very cool game! Really liked the childish art style and sound effects. It felt really good to play with those shadows until you find just the right size and solution. The fact that platform's stroke of two shadows that have joined was realistic and nice looking.It was really creative and enjoyable overall! I have some suggestions you might have thought of:
- Using some kind of nine slice or something similar to make the big shadows look better
- Making the dream button look like beveled and outstanding instead of looking like a hole and input
The game was so cool, complete and problem-less that I couldn't find any bigger issues. Thanks for creating this great game!
Thanks a lot for playing! I'm glad you enjoyed our game! Yes, I had a smart kombo of 9-slicing, layering and masking in mind to make combined shadows look like one outlined texture, but we ran out of time to do so. And for almost every piece of art, there was no time to update it, so first version had to go in. We prioritized playability and bug fixing and I'm glad we did, it feels like the best version we could possibly deliver within the deadline in the end. I'm noting all pieces of feedback to improve in the future though! I'm glad it turned out as enjoyable experience. Thanks for the review!
Nice style and gameplay! Thou hast created thy splendid experience within my box! (So-called "computer")
wow what a great job you guys did! I think it's my favorite game from this jam, great idea, great graphics, great everything!
Very cute hand-drawing art style. Spend a few minutes on the last level, Great level design. Clever use of the shadow and the conversion between dream and reality. Well done.
Thanks a lot! I'm actually proud of myself for designing the last level, because this game happened to be a nightmare to level design for (3D world, 2D world and skewed connections between). I personally consider this level the first "real puzzle" after introduction of mechanics. I'm happy to read the feedback and see that my ideas actually worked. Sad we didn't have time for more levels. Thank you for playing!
Love the artstyle and the use of the concept! Only thing that had me think was in level 2 you had to change the player to finish the level, but you also added those trains wich I couldnt move. I get that this is for level design but it wasnt super clear wich toys I could and couldnt change, maybe just a white outline on hover wouldve helped?
Its an amazing game tho and the art, music all fit the theme and imagination of a child! you made something amazing!
Thank your for the comment! To be honest, train is a leftover from prototyping, and shouldn't be there in the first place. We was going for background decorations anyways so it's totally fine, however as the only decoration it probably stands out too much. In any case, it's super helpful to know what players pay attention to. I'll try my best to use every piece of feedback to improve my future work. Thanks for your appreciation of the style, and thanks for playing!
Love the visual style, sound design, and the very creative gameplay manipulating the scale of shadows to alter the platforming levels in the dream-world! Amazing work! Hoping to see this idea further expanded on
Super creative and I love the style. The gameplay ended up being very trial-and-error for me, because I couldn't tell where the goal was until i switched to dreamworld. But this idea has a lot of juice to it. Really really clever.
This is actually really clever ! I was stuck on first one until i discovered we can rescale them when we move to the light ! Such a creative gameplay ! Love the game :)
Super Unique Game! Bit tricky for me but the art style was fantastic! I would like more levels if possible and maybe a slower difficulty increase, but besides that a fantastic short game that I really enjoyed.
I liked the hanpainted style and the game mechanic that there are 2 worlds, the 3rd lvl was kinda hard
I like the implementation of the game ! I already played a game called "In my shadow " which had the similiar concept !
Thanks for telling me about this game, neither me nor teammate have never heard about it before. It's incredible how similar it is to our game, especially considering how different our original idea was and how many turns it took through the development. Crazy coincidence! I think I have a lot to learn from this game. Thanks!
Really fun concept (my team's game has a similar idea - a "child" view and an "adult" view affecting each other), I love the art style and mood of the game, and the controls work really well. The idea of using a torch and shadows to scale the toys when building the level adds that extra depth to make it really fun to play with. I'd love to see more levels!
Leave a comment
Log in with itch.io to leave a comment.