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Really cool idea, it's a bit tricky at first but generally it was a really smooth experience. I think the project could use more gamification elements such as a time limit, or narrative elements, as right now it has been seemingly endless (at least for how long I tested).

Agreed with needing a timer or progression systems where you gain new manipulations over time. It really is endless now, more akin to a hyper casual mobile game so there is definitely a lack of depth there.

I’m glad you brought it up! Thanks for sharing your thoughts.