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Possibly the most unique interpretation I've encountered so far- I will say that while the "jump away" mechanic was a funny and creative way of involving a timer I would be more willing to continue playing if the blocks weren't so dang slippery.

Yeah, they can definitely get infuriating after a few items are weighed. You can use objects to keep them corralled, the toilet paper, book, and radio are good for that (if you can keep them upright 😅). I would like to have tuned them a little more, and even introduced some settings for how aggressive they are with their jumping for people who wanted them to be a bit less slippery. I also had lots of ideas for mechanics like cages, leashes, treats, blocks that like other blocks and want to be with them, etc. to get them to stay in place... maybe in an 8-day game jam. ;)