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cardinalbadger

24
Posts
1
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A member registered 96 days ago

Creator of

Recent community posts

Groovy! I like the smoothness of the wheel, how it runs. I'd like it perhaps a touch more responsive, but all in all fun and really impressive in the time frame.

Hmm, seems like a good base for a defense game. I liked the up front explanation of "collect, build, survive 4 minutes" but I had a hard time telling what I was building and why it would help me.

But was it an enjoyable anxiety attack?

Nice little platformer- I couldn't tell what makes you shrink or grow. It could be a lot of fun with a little polish.

It seems like it could be addicting, I didn't quite catch what I needed to do to get there. But I'd like to give it another try!

I'm getting Journey of the Prairie King vibes, but with more puking. Cool.

This is beautiful.

Hard, but interesting. Good job on the gravity/weights/return to orbit... it's a lot of work. FYI, our working title was Planet Pool.

Uhhh...I won but I'm still not really sure how.

OK that really felt like Scott Joplin vs. the world....Clever and cute and what a learning curve.  Playability would increase if you zoomed out just a bit on the character.

I would play... at least 4 hours of Trevor navigating local bureaucracy to get planning permission for his conservatory.

This is great! It feel like those old miniclip linerider/BMX biking games...BUT you get build it yourself! Intuitive controls.building, feels good, looks cute. Great job!

Possibly the most unique interpretation I've encountered so far- I will say that while the "jump away" mechanic was a funny and creative way of involving a timer I would be more willing to continue playing if the blocks weren't so dang slippery.

I'm glad you liked it!

Thank you for playing!

OR beat MY dev high score of 2437. :)

I like the smoothness, but I quickly lost the plot on how to progress forward.

looks and sounds really good- the platforming is pretty challenging though. A warm up phase, or staggering the difficulty between platforms would encourage the player to keep at it.

Nice puzzles...unfortunately I need hints.

Simple, anxiety inducing, makes you want to get good and beat it.

Very creative, for me very difficult. If you wanted to expand in the future, perhaps a picture above the text that changed to tip off the clues?

Cool idea, but there needs to be a bit more player feedback. I would've been willing to walk more if I could carry, say, another piece with me after so many journeys.

The vibe is great, the controls need to be dialed in. The faceplant when you fall is awesome!

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This is great! I like how it's easy to just keep playing - the motive is strong. One note: It would be great if the submit button were highlighted.

In case you want to try ours: https://hubblekeat.itch.io/event-horizon