Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

I designed the movement to be that way to be analog to a real ship's movement. To make it more controlled I implemented the X button, which slows you down, at a cost: you are easier to hit.
Maybe a way to fix this problem would be to add a fixed top-speed, in which when it is reached, no more accelerating is done.

(+1)

That could help. And like I said in the first comment, it's also okay to just keep it and let it be difficult. You're right that it feels like captaining a ship on a super windy day, and if that's what you want, you're good.