Thank you! Couldn’t agree with you more about the scales, the initial thinking was marimba and music because of when skeletons play their rib cages in cartoons. If I were to spend longer on it the music pickups would lean more into scales and “the devil’s music”. So you’d collect scales to build in different ways (maybe even collecting wrong to build your character “wrong”) and collecting would alter the size of things on screen, yourself, enemies, etc. But what’s a jam if you don’t have as many ideas on the cutting room floor as in the game. Thanks for the feedback, glad you had fun with it!