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A jam submission

Her Cat Would Vomit DemonsView game page

Vomit imps, collect scales, build body, light candles
Submitted by AderynLabs (@aderynlabs) — 23 hours, 36 minutes before the deadline
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Her Cat Would Vomit Demons's itch.io page

Results

CriteriaRankScore*Raw Score
Style#4174.2114.211
Overall#10493.6493.649
Enjoyment#15723.3163.316
Creativity#20483.4213.421

Ranked from 19 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
Went a little punny (sorry), you collect music scales to build your body back.

Development Time

96 hours

(Optional) Please credit all assets you've used
See description for full credits

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Comments

Developer (1 edit)

Just wanted to say a huge thank you to everyone that took the time to play the game! Good luck to the other devs in the jam, played some fantastic games over the last few days!

Submitted (1 edit) (+1)

I like the gameplay, but struggle a bit to relate the mechanics to the theme. While I was lured in by the catchy title, I found a game with great graphics and fun features, great job!

Developer

Cheers! Yeah I think if I was more efficient with my time I'd have had the upgrades connected to the building of your body and have had more wackier things happen. So perhaps you'd build combinations of notes at the statue or something. Glad you enjoyed it, thanks so much for taking the time to play it!

Submitted(+1)

Art was very charming. I didn't know how to do the offerings though! Built my body back anyways!! Played at https://twitch.tv/hedge_in <3 vod Day 4 @ 5:10:10

Developer (1 edit) (+1)

Aaah that’s amazing thank you so much for playing! For the offerings the statue spawns four pickups whenever you collect a certain number of notes, if I was going to go back to it I would definitely make that more dramatic when it happens. Glad you liked the art!

Submitted(+1)

The drawings and art design were very nice. I couldn't relate some of the ideas to the theme, but it was fun overall.

Developer

Thanks for playing! Theme got a bit lost in the sauce for me, with time spent perhaps more wisely the collecting and building would have been more refined. Really nice to hear you had fun!

Submitted(+1)

The art work is great and the idea of playing as a cat against the neighbourhood by spewing demons is kinda novel, although it's not the best use of the theme since the 'scales' you collect could be anything, like it doesn't impact the gameplay much and the theme of music isn't integrated anywhere else. But that doesn't matter much, what's important is the game is quite fun and I ended up getting 576 at which point it was super hectic. It feels like there should be some sort of trade off with summoning demons because right now they're free, but none the less this was a cool game.

Developer(+1)

Thank you! You’re right with the scales, plan was you could collect different ones that would let you build back in different ways even “wrong”, with certain ones changing the size of things but figuring that out was starting to eat into the time. Definitely balancing needs tweaking, the thought for the feel was a tower defence game where you’re the tower and those latter parts of RTS levels where they’ve become chaotic and noisy where you’ve just got so much stuff on screen. If I was going to go back to it the balancing of demons/enemies would be starting point! Glad you had fun with it, thanks for playing!

Submitted(+1)

Wow very cool artwork!!! 

Developer

Thank you!

Submitted(+1)

Cool animations nice art!

Developer

Cheers!

Submitted(+1)

Gotta say, I opened the game because of the title but was pleasantly surprised by the game itself!

The hand drawn art is gorgeous and the gameplay is fun. I didn't understand how the scales fit into the mood of the game though, but that's a detail when you have a demon-spawning-puking-cat.

Developer(+1)

Thank you! Couldn’t agree with you more about the scales, the initial thinking was marimba and music because of when skeletons play their rib cages in cartoons. If I were to spend longer on it the music pickups would lean more into scales and “the devil’s music”. So you’d collect scales to build in different ways (maybe even collecting wrong to build your character “wrong”) and collecting would alter the size of things on screen, yourself, enemies, etc. But what’s a jam if you don’t have as many ideas on the cutting room floor as in the game. Thanks for the feedback, glad you had fun with it!