Just wanted to say a huge thank you to everyone that took the time to play the game! Good luck to the other devs in the jam, played some fantastic games over the last few days!
AderynLabs
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Cheers! Yeah I think if I was more efficient with my time I'd have had the upgrades connected to the building of your body and have had more wackier things happen. So perhaps you'd build combinations of notes at the statue or something. Glad you enjoyed it, thanks so much for taking the time to play it!
Thank you! You’re right with the scales, plan was you could collect different ones that would let you build back in different ways even “wrong”, with certain ones changing the size of things but figuring that out was starting to eat into the time. Definitely balancing needs tweaking, the thought for the feel was a tower defence game where you’re the tower and those latter parts of RTS levels where they’ve become chaotic and noisy where you’ve just got so much stuff on screen. If I was going to go back to it the balancing of demons/enemies would be starting point! Glad you had fun with it, thanks for playing!
Thank you! Couldn’t agree with you more about the scales, the initial thinking was marimba and music because of when skeletons play their rib cages in cartoons. If I were to spend longer on it the music pickups would lean more into scales and “the devil’s music”. So you’d collect scales to build in different ways (maybe even collecting wrong to build your character “wrong”) and collecting would alter the size of things on screen, yourself, enemies, etc. But what’s a jam if you don’t have as many ideas on the cutting room floor as in the game. Thanks for the feedback, glad you had fun with it!