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Sure! Hopefully this screenshot helps:

The texture of the background is 64x64, and the character + particle effects are made up of hundreds more pixels than the background. If the game was 64x64 pixels then you wouldn’t be able to see any detail smaller than the pixels of the background.

Welp, that's an accurate aspect. Unfortunately, the game engine I used does not have pixel perfect rasterization to my knowledge. That's why it uses extra pixels to smooth things out. The game was originally designed in 64x64 and can be shrunk down to that size without any problem. If I could, I would add pixel clipping but I do not think it is possible.