Welp, that's an accurate aspect. Unfortunately, the game engine I used does not have pixel perfect rasterization to my knowledge. That's why it uses extra pixels to smooth things out. The game was originally designed in 64x64 and can be shrunk down to that size without any problem. If I could, I would add pixel clipping but I do not think it is possible.
Ahmutkadim
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I actually added spikes to add randomness to the game since falling of barrels was too predictable. However you are right about the jump since some other players gave me that feedback also, maybe increasing it would make it better. I would look at that probably after rating period is over. Thanks very much for the feedback. :)