Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Ahmutkadim

13
Posts
2
Followers
A member registered May 25, 2022 · View creator page →

Creator of

Recent community posts

Welp, that's an accurate aspect. Unfortunately, the game engine I used does not have pixel perfect rasterization to my knowledge. That's why it uses extra pixels to smooth things out. The game was originally designed in 64x64 and can be shrunk down to that size without any problem. If I could, I would add pixel clipping but I do not think it is possible.

Thanks so much? Is it not 64x64? Are you sure, what made you think that?

It is amazing how much you were able to accomplish in 1 week, the game was great and packed with lots of features, was very fun.

This game was very cool, I especially enjoyed the water diving mechanic. Great job.

The game was fun; however, I think there were some errors with the level design because I was not able  to pass some areas; but, it might be due to me. Overall good job.

Was a good game with fun mechanics. I think some levels were hard; but I liked how you animated the character despite not having actual frames of animation.

I really liked the game mechanics  and hacking. Its a retro style and fun game, great job.

I really liked the visuals, the game play was good as well. Overall very fun game.

I really liked how you interpreted the theme and game play was very fun. Overall was very good.

It was good to see some games that are unique in their own understanding of theme. Also 3D was a nice touch. Good job

Was very cool. It is amazing how polished it is. I had some problems with controls, maybe adding more keys for jumping would be nice, such as W and up arrow.

It is nice to see a Godot 4.x developer! The game was cool, but I would advise to not add quit button for web version, it does nothing useful. Regardless, it was great :D

I actually added spikes to add randomness to the game since falling of barrels was too predictable. However you are right about the jump since some other players gave me that feedback also, maybe increasing it would make it better. I would look at that probably after rating period is over. Thanks very much for the feedback. :)