The game is very well done and polished, nice job! But it was very confusing that whatever i did the peasants reputation would go down and the other two would go up, then when I got to 0% with the peasants I didnt lose as I was supposed to, and the other bug people already pointed out of the game picking the card i didnt choose.
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Yo, thanks for giving our game a shot and for the feedback! Some bugs in the project right now make it a bit difficult to get those peasant reputations up. Also yes, the card one, sorry that seemed to happen during your run.
One big issue atm is balance, peasants start off super angry with lower societal values which is why I think they kept going down in your run (gotta get their other Social Ranks high to garner positive support). As for the 0% thing, I think what made sense to us at the time was that the majority needed to be mad, so if the Peasants were at 0%, then one of the other factions had to be below 50% to lose.
Either way, I appreciate you leaving a comment and for giving our game a shot. Brought up some stuff I'm now thinking about for the update!
Cheers!
- S. "Essay"