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SuricatoGuerrilheiro

73
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14
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25
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A member registered Jun 20, 2018 · View creator page →

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The game is very well done and polished, nice job! But it was very confusing that whatever i did the peasants reputation would go down and the other two would go up, then when I got to 0% with the peasants I didnt lose as I was supposed to, and the other bug people already pointed out of the game picking the card i didnt choose.

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This game was truly a trip to the past, I loved it.

I really liked this take on the classic snake! Nice art and its quite fun, good job!

I loved this game! Every enemy is hilarious and I really liked that by the end I was feeling the weight of the sword. Awesome job!

The art is great! I like the design of the critters! But I was very sad that I had to keep sacrificing my friends that I made under totally normal circumstances

Nice game! The art is good and its a pretty funny situation, good job!

The game is very fun! Reminded me a bit of the cell stage in Spore

Really cute art, I like the big chonker. But I wish the levels would use more of the ducklings skills and i think the tutorial notes need to be easier to see, they blend in with the environment really quick

Heyo awesome game! I also had the same idea about resizing the screen, but the team decided that would be too much for the scope of the jam so I got very happy to see that someone else executed the same concept and even cooler that its from people i've worked with in another jam! Anyways I really enjoyed playing it and i cannot imagine  how troublesome it was to code all the windows.

Thank you! I really liked how much different a puzzle game can feel with this mechanic

Wow thats amazing to hear! I think having simple sounding concepts are really the core for fun games, because you can explore all the possibilities that it can offer, but staying consistent with the experience you want to give the players.

Yeeah when we had this idea of equivalent exchange of the sizes everybody on the team was hooked to work with it! And the game designers did a fantastic job coming up with such creative puzzles

Thats very kind of you! I think there wont be a full game tho, but the initial idea was having 3 "worlds": the first inside the terrarium, the second you get a little bigger and you are the mages table about the size of a rat, and then in the third the guy gets impatient and he grows bigger than his own house and you have to find a way to become smaller again

Yeey I'm very happy that you had fun!

Thank you so much! I learned in this jam that  when you have time focusing on polish is always the way to go instead of making new content

I'm glad you enjoyed! The collectables were a very cute idea to give more interest in the levels. We were discussing the possibility of having secret levels if you got all the gargoyles, but we just decided to keep it simple.
And yeah the game designers were super creative with the levels and the one that introduces the idea that you can scale yourself was done in a such clever, but simple way it works instantly

Thank you very much!

Thank you so much!

Thank you! We are super happy with how the game ended up

Thank you I'm glad you enjoyed it!

Obrigado por jogar!

Thank you!

Thanks for playing! I too found the controls a bit weird but I guess its a weakness of isometric games. Also thanks for the feedback on the player sprite!

Thanks for playing!

Thanks for playing! I put a lot of effort on those illustrations

Thanks for playing! Doggos always good

Vlw por jogar meu mano

Pretty cool game, got the G ending and was surprised! I found the golden berry bush very funny but I kept wondering if there was a way to get there. The narrative is great and I will try a zero relic run to see if i get any different result

Very fun game! I've died too mahy times to my own thuderstorm hahaha. Would be nice to have some way to see the spells casting commands somewhere because i forgot them very fast, but it kinda goes back to the jam theme so maybe i just need to git gud. Anyway great game

The art is amazing and i love the amount of details that it has. For example the fact that Juan's bed only has one pillow already sets the story that something is not quite right and the progression of insanity feels real. Excellent submission

This helped a lot thanks

Thanks for playing, there is actually a win condition that is gathering 1000 ichor (the thing dropped by the enemies)

As a Va-11 Hall-A lover I would too love this one! The pixel art is amazing and the dialogs fun. I liked the idea of the orders being color coded but it was still hard to see if it was getting it right, maybe pumping up the saturation on the meters can help.

I love the idea of controlling a ton of weapons at the same time and it is indeed super fun and satisfying, you nailed it! I think the player sprite was a bit too small and with the limited colors, at the first seconds, i didn't even see it. Also the way the weapons flow around and attack is really good. I found the monster noises a bit annoying. But overall great game! I had fun and I hope you guys work a little more on it after the jam ends so there is at least a win/lose state

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Nice game the dash feels really good to use, but i don't like using the Z button to jump (would be cool if the game had more options for controls). I didn't feel like fighting anyone because i hate having to completely stop to attack. Also I liked that each difficulty had entire different level design

I loved the art style its so cute and expressive! Very clever that its the ghost that cant see well instead of just no lights even if the result is the same having this especification makes you understand more of the character you are playing nad its really nice. Excellent game

Really liked the art its a fun style! I'm very bad at platformers so i didn't go too far, but I liked the game overall. Also the trick to shadow some shapes and when you get there theres nothing is really cool 

Cool puzzle game, got stuck in the third level tho hahaha

Loved the game, super fun! Sliding around and taking damage from bumping into stuff is very clever and gives a unique feel to the game. I just wish the scythe attack had a more exaggerated animation so it would feel more powerful. Great submission!

Pretty cool game game! It has an eerie vibe that I really like and the effects from the shadow sword were really cool, I was not expecting that!