The game is very well done and polished, nice job! But it was very confusing that whatever i did the peasants reputation would go down and the other two would go up, then when I got to 0% with the peasants I didnt lose as I was supposed to, and the other bug people already pointed out of the game picking the card i didnt choose.
SuricatoGuerrilheiro
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Heyo awesome game! I also had the same idea about resizing the screen, but the team decided that would be too much for the scope of the jam so I got very happy to see that someone else executed the same concept and even cooler that its from people i've worked with in another jam! Anyways I really enjoyed playing it and i cannot imagine how troublesome it was to code all the windows.
Thats very kind of you! I think there wont be a full game tho, but the initial idea was having 3 "worlds": the first inside the terrarium, the second you get a little bigger and you are the mages table about the size of a rat, and then in the third the guy gets impatient and he grows bigger than his own house and you have to find a way to become smaller again
I'm glad you enjoyed! The collectables were a very cute idea to give more interest in the levels. We were discussing the possibility of having secret levels if you got all the gargoyles, but we just decided to keep it simple.
And yeah the game designers were super creative with the levels and the one that introduces the idea that you can scale yourself was done in a such clever, but simple way it works instantly
I love the idea of controlling a ton of weapons at the same time and it is indeed super fun and satisfying, you nailed it! I think the player sprite was a bit too small and with the limited colors, at the first seconds, i didn't even see it. Also the way the weapons flow around and attack is really good. I found the monster noises a bit annoying. But overall great game! I had fun and I hope you guys work a little more on it after the jam ends so there is at least a win/lose state
Nice game the dash feels really good to use, but i don't like using the Z button to jump (would be cool if the game had more options for controls). I didn't feel like fighting anyone because i hate having to completely stop to attack. Also I liked that each difficulty had entire different level design