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(+3)

Ooo the sound and art aesthetic are very nice. I like that clicking next skips the text scroll nice touch. I love the design of the level, feels well done with places both to hide from the sunlight and from the enemies. The HUD feels well placed and fits the style of the game. I also like being able to pause.

Some stuff I didn’t quite like: The add health bonus didn’t appear to increase my health, only extend the bar? It was a bit frustrating when I got stuck either reloading or after taking damage (it wasn’t very clear to me) I think I just didn’t like the bits where I kinda had to wait with nothing much I could do lol. I tried playing a second time to try the takedown, but I think it created a copy of the enemy with the takedown animation while leaving the original there so it never died lmao

Some stuff that might help: I think increasing contrast on the reload animation would help, I didn’t realize what it was at first as I only saw the icon not the spin scroll thing. Changing animation speed based on character speed might help, some characters appear to be sliding.

Here’s my stats for my first run: image.png

My strategy mostly involved hiding in corners to reload and trying to spam shoot enemies while I was out of their range. I love that the stats are shown at the end of the game.

Overall the game feels incredibly polished and is quite fun to play. Great work!

(+1)

Thanks for playing Soda!

Day 8 in one try is really impressive! Looks like your strategy worked well!

1. Yea the health boost only applies to max_hp, but it might indeed be a good idea to bump up the current hp by that amount too.

2. Following popular feedback, we've changed the reloading mechanics such that you can move (albeit slower) while reloading!

3. The takedown animation might have been a glitch! Let me look into it.

4. We're fixed some of the characters sliding animation issues too!

Thanks for all your feedback!