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(+1)

I think the enemy bullets are way too fast and they have no anticipation so they can't be dodged, leading you to keep moving randomly and being hit randomly, also some enemy variety could have improved the game. By the way you were brave to accept the challenge of competing with 24 hours instead of the 96 the other entrants could use, shout-out to you!

(1 edit) (+1)

Many players who have experienced the game share your concerns about the speed of the enemy bullets. Unfortunately, I didn't have the opportunity to put the game through a proper play testing process. As a result, while developing the game and playing it repeatedly, I unconsciously adapted to its fast-paced difficulty (I can comfortably score over 50 points now :D). There are actually three types of enemies in the game; if I remember correctly, you should encounter the second type after reaching a score of 20. Thank you for your feedback!

(+1)

Totally relatable, We ran into the same issue with our game. We played it so much we got used to a really fast pace that can be tough for new players. We'll be more mindful of that going forward!