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A jam submission

ShrinkStrikeView game page

Submitted by Atagax — 4 hours, 19 minutes before the deadline
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ShrinkStrike's itch.io page

Results

CriteriaRankScore*Raw Score
Enjoyment#30142.8572.857
Style#31653.0003.000
Overall#34972.8812.881
Creativity#41152.7862.786

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In this game, I approached the concept of scale by having the bullets we fire lose their power and size as they travel, which encourages the player to engage with enemies up close.

Development Time

48 hours

(Optional) Please credit all assets you've used
https://bdragon1727.itch.io/fire-pixel-bullet-16x16
https://krakensin.itch.io/space-shooter-assets-pack
https://the-erebus.itch.io/silver-fighter
https://www.youtube.com/watch?v=-Hslhl9rI6o

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Comments

Submitted(+1)

I really enjoyed the exhilarating feeling of zooming in and out of the bullets and shaking the screen.

In general, I think it's better for 2D shooters to be able to operate without inertial movement, allowing for more maneuverability.

Developer

Thank you for your feedback!

Submitted(+1)

Agreed with the other commenters that it's a bit too hard/enemy bullets are too fast, but otherwise fun little asteroid shooter!

Developer

Thank you for your feedback!

Submitted(+1)

Thank you for making it shoot automatically!
It is a little difficult and could use some polish, but I really don't have any specific feedback that the other commenters haven't already covered.
Solid submission; good work!

Developer

Thank you for your feedback!

Submitted(+1)

I think the enemy bullets are way too fast and they have no anticipation so they can't be dodged, leading you to keep moving randomly and being hit randomly, also some enemy variety could have improved the game. By the way you were brave to accept the challenge of competing with 24 hours instead of the 96 the other entrants could use, shout-out to you!

Developer (1 edit) (+1)

Many players who have experienced the game share your concerns about the speed of the enemy bullets. Unfortunately, I didn't have the opportunity to put the game through a proper play testing process. As a result, while developing the game and playing it repeatedly, I unconsciously adapted to its fast-paced difficulty (I can comfortably score over 50 points now :D). There are actually three types of enemies in the game; if I remember correctly, you should encounter the second type after reaching a score of 20. Thank you for your feedback!

Submitted(+1)

Totally relatable, We ran into the same issue with our game. We played it so much we got used to a really fast pace that can be tough for new players. We'll be more mindful of that going forward!

Submitted

like the idea of scaling bullets, could use a nerf to enemy bullet speed

Developer

Thank you for your feedback!

Submitted(+1)

Loved the level design.

Developer

Thank you for your feedback!

Submitted(+1)

Cool art, but I could not get past 10 because the enemies bullets moved too fast to have time to dodge. I was able to figure out if I keep strafing, they would miss, but it was kinda frustrating.

Developer

Thank you for your feedback!

(+1)

Enemies got aimbot, but else fun.

Developer(+1)

Thank you for your feedback!

(+1)

Cute although probably too "hardcore" for me ^^; But that shouldnt detract from the score. What do I do wish existed though was a volume control as the music (while awesome) was really loud.

Developer

Thank you for your feedback!