As someone else noted, this is an obvious but strangely under-utilised take on the theme but the scaling mechanics were implemented really well within the puzzles. I also felt the puzzles introduced each scaling feature really well too.
Unlike others, I found the platforming to be satisfying, although the death flowers could have been a bit more lenient collision-wise perhaps. No bugs, and everything worked as I expected.
Had to mark down on style though; the game would have benefitted from background music and more sound effects (most notably in my opinion, falling onto the death flowers or failing in general). A strong submission and great concept to expand upon in future, if desired.