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(1 edit)

Enjoyable little taster and the setting (dilapidated computer) was great. Solid presentation overall.

Like others, I got confused as to why "down" didn't work in the first rhyme and I liked another commenter's suggestion of highlighting the target words. This would also allow you to expand the design space, for example, maybe some letters have been rubbed off the card, so now the player doesn't have all of the info. Great work weaving the glitches into the the setting / lore - an enviable feat indeed!

My biggest critique really is that the link to the theme is rather tenuous - I personally think the 'scale' aspect needs to be linked to player input / actions in some way and I didn't feel that was the case here. Perhaps the cards could be different widths and heights, and you have to scale the card to meet a certain-sized slot in the computer, or maybe to change what shows on the cards - for example the down arrow could have been all four arrows and the player needs to scale it so the down arrow fits into the computers scanner slots.

Congratulations on the solid submission, and providing an enjoyable few minutes.

Thanks a lot! wasnt expecting feedback this good tbh. will keep that in mind!

also yes the 'down' part was a mistake on my part for not playtesting the game at all.

i did actually try highlighting but it just caused some more bugs with the drag n drop (the cards flew away for no reason smh)

and the link was originally perfect - but i couldnt add some of the theme connections; funny enough, there was actually a concept where the player could cut out a picture and only take out the parts they needed to attach to the frame, but it seemed too ambitious for my skill level so i decided to go with basic cards

No worries! You've already succeeded because we're here commenting on your submission so I think your scoping was spot on.

I've no idea of your experience with games, but if you're new, I'd recommend seeing this one through to completion if you can. You've done the hard part - come up with a neat concept - and expanding the game, incorporating player feedback and producing a final 'product' will be a great exercise and experience you can take with you to another game and / or jam.

Well i'm not necessarily 'new' but certainly not experienced. i started during 2020 (i did make games in scratch before then, though those were just story games where all you had to do was click spacebar)

and i've never released a full game before, so i guess ill take you up on that and try to make this a full game (although it would have to be later cuz im already working on another project and ive got really important exams happening at the start of next year!)

Awesome, I look forward to seeing the next iteration / final version in the near future then! ;) Good luck for the exams too!