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Glitchagon

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A member registered Jun 28, 2023 · View creator page →

Creator of

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you think, therefore you are...

and yeah even i agree. will try to fix that post jam if i have the time!

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Yes! really sorry about that. ill have to develop the dragging system from scratch after the jam is over (since thats the root of the problem)

edit: said es instead of yes

Thanks for the comment! and i do plan on working on this post jam (i'll have to start from scratch but its 4 days of work so i should be able to do it quickly)
i'm looking to fix those problems on version 1.1

Actually really good, wasnt expecting smth like this, really good take on the theme. although i wish there was a restart button cuz i got stuck once and had to reset the webpage and do everything all over again.

Thank you!

 ok thanks!

Yeah, there was suposed to be a software-building part but i couldnt finish it on time, the poems are technically being built, but ig the theme was barely present here.

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Wasn't expecting such a polished game to be made by just one person! and in such a short time too!

great game, but im a little confused. am i supposed to use the homing missiles to protect my ship? cause i keep dying

its probably mentioned in the tutorial but im too lazy to check again and cant remember

Very nice game! only feedback is to change the background a bit (basically just art) cuz every level except the first feels the same. would be nice if there were different thematic parts of the muntain (i understand that it was only 4 days, just saying incase u continue working on it)

also i only did like 7 levels so maybe u do have more and i just didnt see it, in that case mb

level design and puzzles are spot on tho!

emoticon puzzles? forgive me but idk what that is

my hand hurts.

4-stars on all

Thanks! And i've heard that godot 4.3 has a fix for the overlap issue, so ill try that later!

Great game, but i feel like there's no point of the bottom stuff happening. i mean, all we r playing is the little ball. would be cool if we got to control the player's actions as well!

either way really fun!

ok thanks for taking the time to respond! really appreciate it

Thanks! I'm glad you liked the game, even though there was capa-barely enough puzzles to keep people wanting more

(im so sorry i couldnt pass the opportunity)

Really nice game, but a lil biased cuz i love lego hehe

but i think making seperate currencies takes away fron the decision-making, it would be more fun if it was just gold dots to collect and the played could choose what to invest in (it would also make the player able to make a full-defense, or full-attack tank) 

also the enemies are very few, it takes quite a long time to find one. so either enemy number should be more, or map should be smaller. but apart from that this was very well made!

"the rat is too fat to move"

just take my rating and go this is too good lmao

i tried thinking of feedback but i have literally none. its too perfect (ok im jk there is an off-centering issue with fullscreen but the game itself is fine)

also can i know what engine you used? and what tutorials you used (if any)? because ive been thinking of making  an isometric turn based game (like Into the Breach) and would like to get any leads possible!

Great game! but i have a little feedback:

what does the 2x firerate mean? does stepping on it increase the firerate or am i supposed to do smth else?

and also the enemies get a tad bit repetitive, so i'd recommend adding more variety. maybe enemies that move faster but are weaker, or vice versa. unless there are other monster and i just didnt get far enough (wave 10)

if there are more, then i'd recommend introducing some of the a little early on. but apart from that this was very cool! (also maybe some rooms could have traps that can hurt the player and the enemies!)

mb bro one sec lemme hit up my homie einstein...

nope he's still in his grave. bummer.

i guess i'll take your word for it then! looks at you suspiciously

Really fun! although i found a sneaky little bug >:)

i just get stuck to the ceiling when i hit the corner at a certain angle, and its not rare cuz i was able to do this twice (second time was to get this photo lmao)


As the last comment said, i wish there was an undo button instead of having to restart the whole thing

idm restarting but since the puzzles take so long it gets repetitive quick

apart from that i really liked it

yeah i mean ive been doing the same for my comments. nice to see the community helping each other grow

thank you!

also i wasnt expecting someone to play my game because i played their game and gave feedback - i thought that was just a way of getting people to interact lmao

Well i'm not necessarily 'new' but certainly not experienced. i started during 2020 (i did make games in scratch before then, though those were just story games where all you had to do was click spacebar)

and i've never released a full game before, so i guess ill take you up on that and try to make this a full game (although it would have to be later cuz im already working on another project and ive got really important exams happening at the start of next year!)

oh thats understandable, a void bg works well too! (for a game jam)

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Really cool game! Superliminal but with frogs in space wasnt something i knew i needed in my life.

although i did get stuck within the first few minutes (i think i broke the game) and so couldnt see much of the puzzles. what i did notice is that if i push into a wall (specifically the ones with glass) it sometimes just springs out instead of falling.

This game was really cool! I honestly thought the game was just basic snake but slower, but when the third axis was introduced... well i hope this one is a winner cuz it deserves a win. 

correct me if im wrong but does the gem count stop at 14? cuz after that i couldnt see any more gems.

also maybe a little background would be nice, just like plaid or some dreamworld-esque design/slow-scrolling pattern going on in the back, cuz the empty void feels kinda... empty.

unless that was intended. if so then this is an amazing game and you should be proud of yourself!

i'd love to! but school has started and i highly doubt i'd have the time

but if im able to i'd certainly do it!

i mean it has a longer time limit and just seems like a way to slow down the hype after gmtk, so i think ill do it!

no promises tho :3

Thanks a lot! wasnt expecting feedback this good tbh. will keep that in mind!

also yes the 'down' part was a mistake on my part for not playtesting the game at all.

i did actually try highlighting but it just caused some more bugs with the drag n drop (the cards flew away for no reason smh)

and the link was originally perfect - but i couldnt add some of the theme connections; funny enough, there was actually a concept where the player could cut out a picture and only take out the parts they needed to attach to the frame, but it seemed too ambitious for my skill level so i decided to go with basic cards

Yeah the bugs really take away from this game. probably should have spent time focusing on that instead of planning ideas that never entered the game lmao

although it can also be argued that the bugs are designed to show the computer sabotaging your run (this is not true, im just making up an excuse)

i blame the guy who developed the computer engine lmao

Really cool game! Feedback:

the game takes a little time to start (i mean that the enemies take quite a bit of time to appear, so many people playing might think the game is broken and just leave. its better to get smth happening quick, whether its an intro or gameplay) its not that big of a deal tho!

also im a little confused as to how im supposed to stop the tank from killing me. i tried shooting it but i did nothing. did i do smth wrong or is that a bug?

Thannks! your game was really fun too!

Thanks! and i agree with the not-matching part, didnt have time so i just added whatever art looked decent enough.

And originally there were false cards, like crown and cheese, but i decided to remove because i wanted players to know that all cards were required.

and bugs?! what bugs? hehehehehhehe

Very nice and fun! i remember seeing this in progress pics and was hoping it would be published ontime. Although there is a little bug where the player sometimes randomly gets stuck on a corner of a platform (a platform i hadnt even moved) but apart form that everything was great! i love the visuals

Thanks a lot!

That was actually supposed to be the case lol. had the tutorial scene ready and everything, but in the end i decided to throw it out cuz i realised it would take too long to explain everything

and ig it also fits the theme of the computer not teaching you how to play and trying to sabotage you (in itch page desc)

Thanks! And yes it is in godot, although i was using 4.2

but thanks for telling me this, its really helpful!

wait so im not a true believer?!

nnnNNOOOOOOOOOOOOO

Glad to hear that! also yes i need to stretch monke

yeah i couldn't figure out that part! i added a restart button if that helps! (click r)

it does restart to the first poem but by that time you should know the sequence so it'll be easier :)

Really fun! i love the way it animates the squishiness when switching shapes! although the difficulty curve took some time, and some parts just felt long and boring

but apart from that this is really great!