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The visual and the art direction is very somber and cinematic, love it! If the storyline is explained better, might make this game more contextual to its game mechanic. I am quite confused on what to do and what to actually grab at first. Is the highlighted yellow one supposed to be the one to grab? The physics for the control is quite wonky too at times.

But I get it, being a solo developer with all handwritten art by yourself is already a magnificent feat in this short time frame. Great job on delivering this one to the table!

Interesting that you thought the art direction as being somber :o! I can now see it with the cold colour palette but I thought the scribbily art style made it lean towards silly, in a way. I was only able to create a brief gesture to the story setup in the menu but I can 100% see that being too vague as well as not as reinforced with the mechanics. I did make design notes on both of those that I wasn't able to impliement and plan to add once the voting period is over.
Grabbable item wise, any object that has the light blue highlight/secondary color is grabbale, but as you noted the controls are wonkyy so sometimes it doesnt respond.

If you were interested in seeing this games whole deal, I added a FAQ at the bottom of the game page to give more direction on what to do (the game's very quick and very repeatable), but no pressure to do so whatsoever! I'm glad you checked out my game and left a comment, thank you!!